node compile-html.cjs in.html out.html
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/** | |
* @param {number} width | |
* @param {number} height | |
* @param {!CanvasPattern} pattern | |
* @constructor | |
*/ | |
function Texture(width, height, pattern) { | |
this.width = width | |
this.height = height | |
this.pattern = pattern |
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let rng = createNumberGenerator( | |
createSeedFromString("Hello friends!") // 2053374269 | |
); | |
// Generate a boolean with 30% success | |
console.log(generateBoolean(rng, 0.3)); // false | |
console.log(generateBoolean(rng, 0.3)); // true | |
// Generate a D6 | |
console.log(generateNumber(rng, 1, 6)); // 3 |
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// WebGL 1.0 | |
export const GL_ACTIVE_ATTRIBUTES = 0x8b89; | |
export const GL_ACTIVE_TEXTURE = 0x84e0; | |
export const GL_ACTIVE_UNIFORMS = 0x8b86; | |
export const GL_ALIASED_LINE_WIDTH_RANGE = 0x846e; | |
export const GL_ALIASED_POINT_SIZE_RANGE = 0x846d; | |
export const GL_ALPHA = 0x1906; | |
export const GL_ALPHA_BITS = 0x0d55; | |
export const GL_ALWAYS = 0x0207; | |
export const GL_ARRAY_BUFFER = 0x8892; |
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function hashSet(arr) { | |
let h = 0; | |
for (let x of arr) { | |
h = Math.imul((h << 5) ^ x, 0x9e3779b9); | |
} | |
return h; | |
} | |
function rand(n) { | |
return (Math.random() * n) | 0; |
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let assets = {}; | |
let getAsset = (id, callback) => | |
assets[id] || (assets[id] = callback(document.querySelector("#" + id))); | |
let getImage = id => getAsset(id, img => img); | |
let getSource = id => getAsset(id, node => node.innerHTML.trim()); | |
onload = () => { | |
let texture1 = getImage("tex1") | |
let texture2 = getImage("tex2") |
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import { applyMiddleware, compose, createStore } from "redux" | |
import { reduxReactIntl } from "redux-react-intl" | |
import thunk from "redux-thunk" | |
import rootReducer from "./reducers" | |
const createStoreFactory = compose( | |
applyMiddleware(thunk), | |
reduxReactRouter({ routes, createHistory }) | |
) |
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#!/bin/bash | |
set -e | |
# Clean previous build | |
rm -rf dist | |
mkdir dist | |
# Compile the game | |
$(yarn bin)/rollup -c \ | |
-i src/index.js \ |
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2014 Florent Cailhol <https://github.com/ooflorent> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
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// Components | |
// ---------- | |
function KeyboardController() {} | |
function AIController() {} | |
function Position(x, y) { | |
this.x = x || 0; | |
this.y = y || 0; | |
} |
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