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@anhedonix
anhedonix / Emacs List all Font names
Created December 22, 2021 10:18
List all the available font names from emacs
(dolist (font (x-list-fonts "*"))
(insert (format "%s\n" font)))
@Jacajack
Jacajack / polyblep.dsp
Last active January 1, 2023 12:39
PolyBLEP oscillators vs Faust standard library oscillators
import("stdfaust.lib");
//----------`(os.)polyblep`----------
// PolyBLEP residual function - used for smoothing steps in the audio signal.
//
// #### Usage
//
// ```
// polyblep(Q, phase) : _
// ```
@y56
y56 / to adjust wine font size
Created December 27, 2019 02:40
to adjust wine font size
# wine regedit
Search for "LogPixels" there. You will see something like this:
"LogPixels"=dword:00000060
Change 60 to something more suitable. For example this is what I use with my
two displays (one with resolution 1680x1050 and another one with 1280x1024):
"LogPixels"=dword:00000095
/*! webpack/index.js | Webpack configuration */
// devDependencies required
import fs from 'fs'
import { resolve } from 'path'
// Webpack devDependencies required
import webpack from 'webpack'
import DotenvWebpack from 'dotenv-webpack'
import { CleanWebpackPlugin } from 'clean-webpack-plugin'
@orazdow
orazdow / ORazdow_resum.docx
Last active January 5, 2021 23:03
resume - click Raw to download
@elkraneo
elkraneo / noise.glsl
Created May 19, 2019 16:49
Gradient Noise by Inigo Quilez - iq/2013 https://www.shadertoy.com/view/XdXGW8
float noise(vec2 st) {
vec2 i = floor(st);
vec2 f = fract(st);
vec2 u = f * f * (3.0 - 2.0 * f);
return mix( mix( dot( random2(i + vec2(0.0, 0.0) ), f - vec2(0.0, 0.0) ),
dot( random2(i + vec2(1.0, 0.0) ), f - vec2(1.0, 0.0) ), u.x),
mix( dot( random2(i + vec2(0.0, 1.0) ), f - vec2(0.0, 1.0) ),
dot( random2(i + vec2(1.0, 1.0) ), f - vec2(1.0, 1.0) ), u.x), u.y);
@qpwo
qpwo / monte_carlo_tree_search.py
Last active July 22, 2024 09:10
Monte Carlo tree search (MCTS) minimal implementation in Python 3, with a tic-tac-toe example gameplay
"""
A minimal implementation of Monte Carlo tree search (MCTS) in Python 3
Luke Harold Miles, July 2019, Public Domain Dedication
See also https://en.wikipedia.org/wiki/Monte_Carlo_tree_search
https://gist.github.com/qpwo/c538c6f73727e254fdc7fab81024f6e1
"""
from abc import ABC, abstractmethod
from collections import defaultdict
import math
@berndbausch
berndbausch / LXD-cheat-sheet.md
Last active May 30, 2024 19:35
LXD cheat sheet

Useful LXD commands

Summarized from https://stgraber.org/2016/03/19/lxd-2-0-your-first-lxd-container-312/.

Interestingly, the LXD command line client is named.... lxc!

List available containers

lxc image list ubuntu:        # ubuntu: is officially supported image source
lxc image list images:        # images: is an unsupported source
lxc image alias list images:  # lists user-friendly names
@patricknelson
patricknelson / Quaternion.shader
Last active July 17, 2024 05:19 — forked from nkint/pointTowards.vertex
Shader functions to facilitate rotation of vertex around point with a quaternion (Unity / HLSL / Cg)
// Full shader example demonstrating how to use a quaterionion to rotate a vertex around a specific point. Note that this is just a plain
// vanilla unlit shader which includes the necessary functions (see section below) and example code in the vertex shader.
//
// Forked from https://gist.github.com/nkint/7449c893fb7d6b5fa83118b8474d7dcb
// Converted from GLSL to Cg. For help with that, see https://alastaira.wordpress.com/2015/08/07/unity-shadertoys-a-k-a-converting-glsl-shaders-to-cghlsl/
//
// quaternion code from https://github.com/stackgl/gl-quat
// rotation from https://twistedpairdevelopment.wordpress.com/2013/02/11/rotating-a-vector-by-a-quaternion-in-glsl/
Shader "Unlit/Quaternion"
@lewislepton
lewislepton / glsl.json
Last active July 8, 2024 23:20
GLSL snippets for visual studio code/kode studio
/*
AUTO-COMPLETE SNIPPETS FOR GLSL WITHIN VISUAL CODE STUDIO
Lewis Lepton
https://lewislepton.com
useful places that i grabbed info from
http://www.shaderific.com/glsl
https://www.khronos.org/opengl/wiki/OpenGL_Shading_Language
plus various other papers & books
*/