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using Reactive.Bindings; | |
using System; | |
using System.Collections; | |
using System.Collections.Concurrent; | |
using System.Collections.Generic; | |
using System.Reactive.Concurrency; | |
using System.Reactive.Linq; | |
using System.Threading; | |
using System.Windows.Input; |
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#include <iostream> | |
#include <limits> | |
#include <vector> | |
#include <string> | |
#include <list> | |
template<typename T> | |
struct node | |
{ |
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<!DOCTYPE PATCH SYSTEM "http://vvvv.org/versions/vvvv45beta33.3.dtd" > | |
<PATCH nodename="\addonpack\lib\nodes\modules\Transform\Camera (Transform MyOrbit).v4p" systemname="Camera (Transform MyOrbit)" filename="C:\Users\Natan\Dropbox\_Software\_GEA\Transform\Camera (Transform Orbit)\Camera (Transform Orbit).v4p" scrollx="0" scrolly="0"> | |
<BOUNDS type="Window" left="4305" top="435" width="19995" height="14625"> | |
</BOUNDS> | |
<INFO author="ousttrue" description="orbit camera transform module" tags="camera"> | |
</INFO> | |
<NODE nodename="IOBox (Node)" componentmode="InABox" id="121" systemname="IOBox (Node)"> | |
<BOUNDS type="Node" left="930" top="17715" width="0" height="0"> | |
</BOUNDS> | |
<BOUNDS type="Box" left="930" top="17715" width="795" height="240"> |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using VVVV.Utils.VColor; |
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#region usings | |
using System; | |
using System.ComponentModel.Composition; | |
using VVVV.PluginInterfaces.V1; |
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class ReadContext : IDisposable | |
{ | |
public Stream Stream { get; private set; } | |
public Subject<Byte[]> Subject { get; private set; } | |
public Byte[] Buffer { get; private set; } | |
public Exception Error { get; private set; } | |
public DateTimeOffset Start { get; private set; } | |
public DateTimeOffset End { get; private set; } |
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// CFLAGS=`wx-config --cflags` | |
// LDFLAGS=`wx-config --libs gl` | |
#ifndef _FRAME_H | |
#define _FRAME_H | |
#include <wx/wx.h> | |
#include <wx/glcanvas.h> | |
#ifdef _MSC_VER | |
#pragma comment(lib, "opengl32.lib") | |
#endif |
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// g++ main.cpp -lGL -lGLU -lglut | |
#include <cmath> | |
#include <iostream> | |
#include <GL/glut.h> | |
#include <boost/shared_ptr.hpp> | |
//------------------------------------------------------------// | |
// vector, quaternion | |
//------------------------------------------------------------// | |
struct Quaternion; |
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#include <wx/wx.h> | |
#include <wx/aui/aui.h> | |
#include <map> | |
class CursorView: public wxPanel | |
{ | |
wxTextCtrl *x_; | |
wxTextCtrl *y_; | |
public: |
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#include <iostream> | |
#include <fstream> | |
#include <vector> | |
#include <boost/shared_ptr.hpp> | |
#include <boost/static_assert.hpp> | |
/////////////////////////////////////////////////////////////////////////////// | |
// RGBA | |
/////////////////////////////////////////////////////////////////////////////// | |
struct RGBA |
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