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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// In order to help gauge the size of mesh objects, | |
/// this script displays the dimensions in world space of a selected object | |
/// with a MeshRenderer attached whenever it's selected. | |
/// </summary> |
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using UnityEngine; | |
using UnityEditor; | |
public static class HideFlagsUtility | |
{ | |
[MenuItem("Help/Hide Flags/Show All Objects")] | |
private static void ShowAll() | |
{ | |
var allGameObjects = Object.FindObjectsOfType<GameObject>(true); | |
foreach (var go in allGameObjects) |
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using System; | |
using System.Collections.Generic; | |
using System.Globalization; | |
using System.IO; | |
using System.Reflection; | |
using System.Security.Cryptography; | |
using UnityEditor; | |
using UnityEditor.IMGUI.Controls; | |
using UnityEngine; | |
using Object = UnityEngine.Object; |