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extends Node2D | |
# The texture (spritesheet) to use as the stacked sprite. | |
# This should be of the form <frames*height> x <height>. | |
# i.e. a 10 frame stack of 32px x 32px images should 320px x 32px. | |
export (Texture) var texture:Texture | |
# The vertical scale multiplier. | |
export (float) var v_scale:float = 1.0 |