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paulbatum / gist:7f0927307f40a10aae85
Created March 16, 2016 04:20
function to disable a function
var fs = require('fs');
var path = require('path');
module.exports = function (context, req) {
if (typeof req.query.name == 'undefined') {
context.res = {
status: 400,
body: "Please specify the name of the function to enable"
}
}
public class Functions
{
public static void ProcessQueueMessage([QueueTrigger("queue")] string message, TextWriter log)
{
log.WriteLine(message);
}
public static void CronJob([TimerTrigger("00:01:00")] TimerInfo timer, [Queue("queue")] out string outputQueueMessage)
{
outputQueueMessage = new Random().NextDouble().ToString();
var request = require('request');
module.exports = {
"post": function (req, res, next) {
req.azureMobile.user.getIdentity("google").then(function(result) {
request.get('https://www.googleapis.com/plus/v1/people/me', {
headers: {
"Authorization": "Bearer " + result.google.access_token
}
}, function(err, apiResult) {
if (AppSettings["MS_DatabaseSchemaName"] != null
|| AppSettings["MS_SchemaName"] != null
|| AppSettings["MS_Schemo"] != null
|| AppSettings["MS_TableSchema"] != null)
{
//God dammit Dale!!
// do stuff
}
@paulbatum
paulbatum / gist:140dfa27c07b1f39575c
Last active August 29, 2015 14:14
Adding an alpha pack download to MultiMC
OK so you the alpha pack downloaded but you don't know how to run it? Here's how:
1. Download MultiMC http://multimc.org/
2. Run MultiMC. It will create an instances folder inside the MultiMC folder.
3. Add your minecraft account details to MultiMC using the button in the top right.
4. Extract the alpha pack to the instances folder. Make sure you end up with a file structure like \MultiMC\instances\ME^-1\minecraft
5. In MultiMC click the refresh button. The downloaded pack should appear.
6. Double click the pack to run it.
@paulbatum
paulbatum / gist:06d26f2800820375959e
Created October 9, 2014 20:07
Evolve 2014 Resources for Mobile Services
Get started with Mobile Services:
http://aka.ms/mobileservices
Field Engineer Lite:
http://github.com/paulbatum/FieldEngineerLite
Full Field Engineer Sample (windows and xamarin):
http://aka.ms/MobileFieldEngineer
http://aka.ms/MobileFEXamarin
@paulbatum
paulbatum / gist:638015245b48171cd434
Created October 4, 2014 19:57
NetworkActivityHandler
public class NetworkActivityHandler : DelegatingHandler
{
protected override Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, System.Threading.CancellationToken cancellationToken)
{
using (new NetworkActivityDisposable())
{
return base.SendAsync(request, cancellationToken);
}
}
@paulbatum
paulbatum / gist:be5ce06e913a5d68f255
Created October 1, 2014 00:39
Memory allocation test
var memorySink = [];
exports.post = function(request, response) {
var sizeKB = request.query.kb || 1024;
var entry = { size: sizeKB, buffer: new Buffer(sizeKB * 1024) };
memorySink.push(entry);
response.send(statusCodes.OK);
};
@paulbatum
paulbatum / gist:962d6268fd765f8ac8cb
Created August 19, 2014 04:55
Another RxUI bug?
[Fact]
public void CanStartGameWithThreeOrMorePlayers()
{
foreach (var i in Enumerable.Range(1, 7))
{
viewmodel.NewPlayerName = "Player" + i;
viewmodel.AddPlayer.Execute(null);
// Test passes with this assert present, fails with it commented out
//Assert.Equal(i >= 3, viewmodel.StartGame.CanExecute(null));
var util = require('util');
function insert(item, user, request) {
var result;
try
{
eval("result = " + item.code);
request.respond(200, result);
}
catch(error)