start new:
tmux
start new with session name:
tmux new -s myname
package se.wendt.statoil.mastercard; | |
import java.util.ArrayList; | |
import java.util.concurrent.CountDownLatch; | |
import redis.clients.jedis.Jedis; | |
import redis.clients.jedis.JedisPubSub; | |
public class JedisTest { |
People
![]() :bowtie: |
😄 :smile: |
😆 :laughing: |
---|---|---|
😊 :blush: |
😃 :smiley: |
:relaxed: |
😏 :smirk: |
😍 :heart_eyes: |
😘 :kissing_heart: |
😚 :kissing_closed_eyes: |
😳 :flushed: |
😌 :relieved: |
😆 :satisfied: |
😁 :grin: |
😉 :wink: |
😜 :stuck_out_tongue_winking_eye: |
😝 :stuck_out_tongue_closed_eyes: |
😀 :grinning: |
😗 :kissing: |
😙 :kissing_smiling_eyes: |
😛 :stuck_out_tongue: |
/** | |
* Converts the player inventory to a String array of Base64 strings. First string is the content and second string is the armor. | |
* | |
* @param playerInventory to turn into an array of strings. | |
* @return Array of strings: [ main content, armor content ] | |
* @throws IllegalStateException | |
*/ | |
public static String[] playerInventoryToBase64(PlayerInventory playerInventory) throws IllegalStateException { | |
//get the main content part, this doesn't return the armor | |
String content = toBase64(playerInventory); |
import org.bukkit.*; | |
import org.bukkit.enchantments.Enchantment; | |
import org.bukkit.inventory.ItemStack; | |
import org.bukkit.inventory.meta.ItemMeta; | |
import org.bukkit.inventory.meta.LeatherArmorMeta; | |
import org.bukkit.material.MaterialData; | |
import java.util.ArrayList; | |
import java.util.List; |
# ---------------------------------- | |
# Colors | |
# ---------------------------------- | |
NOCOLOR='\033[0m' | |
RED='\033[0;31m' | |
GREEN='\033[0;32m' | |
ORANGE='\033[0;33m' | |
BLUE='\033[0;34m' | |
PURPLE='\033[0;35m' | |
CYAN='\033[0;36m' |
SPC | |
SPC: find file | |
, switch buffer | |
. browse files | |
: MX | |
; EX | |
< switch buffer | |
` eval | |
u universal arg | |
x pop up scratch |
// Discord all events! | |
// A quick and dirty fleshing out of the discord.js event listeners (not tested at all!) | |
// listed here -> https://discord.js.org/#/docs/main/stable/class/Client | |
// Learn from this, do not just copy it mofo! | |
// | |
// Saved to -> https://gist.github.com/koad/316b265a91d933fd1b62dddfcc3ff584 | |
// Last Updated -> Halloween 2022 | |
/* |