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void Main() | |
{} | |
public class Manufacturer | |
{ | |
public Manufacturer(string id, string name) {Id = id;Name = name;} | |
public string Id { get; set; } | |
public string Name { get; set; } | |
} |
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void Main() | |
{ | |
"Hello".Unit().Dump(); | |
5.Unit().Dump(); | |
DateTime.Today.Unit().Dump(); | |
new List<char> { 'a', 'b' }.Unit().Dump(); | |
(3 * 1.5).Unit().Dump(); | |
} | |
public class Identity<T> |
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// Based on the Unity Wiki FloatingOrigin script by Peter Stirling | |
// URL: http://wiki.unity3d.com/index.php/Floating_Origin | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
public class FloatingOrigin : MonoBehaviour | |
{ | |
[Tooltip("Point of reference from which to check the distance to origin.")] | |
public Transform ReferenceObject = null; |