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@fokusferit
fokusferit / enzyme_render_diffs.md
Last active June 18, 2024 11:27
Difference between Shallow, Mount and render of Enzyme

Shallow

Real unit test (isolation, no children render)

Simple shallow

Calls:

  • constructor
  • render
@DenisIzmaylov
DenisIzmaylov / INSTALLATION.md
Last active April 27, 2023 15:44
OS X 10.11 El Capitan: fresh install with Node.js (io.js) Developer Environment

OS X 10.11 (El Capitan) / Node.js and io.js Developer Environment

Custom recipe to get OS X 10.11 El Capitan running from scratch with useful applications and Node.js Developer environment. I use this gist to keep track of the important software and steps required to have a functioning system after fresh install.

Content

@xjamundx
xjamundx / blog-webpack-2.md
Last active April 21, 2024 16:20
From Require.js to Webpack - Part 2 (the how)

This is the follow up to a post I wrote recently called From Require.js to Webpack - Party 1 (the why) which was published in my personal blog.

In that post I talked about 3 main reasons for moving from require.js to webpack:

  1. Common JS support
  2. NPM support
  3. a healthy loader/plugin ecosystem.

Here I'll instead talk about some of the technical challenges that we faced during the migration. Despite the clear benefits in developer experience (DX) the setup was fairly difficult and I'd like to cover some of the challanges we faced to make the transition a bit easier.

@debergalis
debergalis / gist:bf76084cdb1434d8733d
Last active May 5, 2016 21:42
Notes on Meteor for CS 294-101

Brief notes on Meteor for CS 294-101. Many of the key architectural ideas in Meteor are described at https://www.meteor.com/projects.

  1. BSD as example of great system design. Application primitives: processes run by a scheduler, sockets, sys calls, virtual memory, mbufs. What makes something a platform. Unix vs Multics.

  2. History of application architectures. Mainframes (e.g. IBM 360 / 3270), client-server (e.g. Win32), web (e.g. LAMP), cloud-client. Oscillation of where the software runs. Thin vs thick clients, data vs presentation on the wire. Changes driven by massive forces (cheap CPUs, ubiquitous internet, mobile). New architecture for each era.

  3. What it takes to make modern UI/UX. Mobile. Live updating. Collaboration. No refresh button. All drive the need for “realtime” or “reactive” system. Very different from HTTP era.

  4. Four questions: 1 — how do we move data around; 2 — where does it come from; 3 — where do we put it; 4 — how do we use it?