The official docs are actually useful now, so refer to those for up-to-date information.
const express = require('express'), | |
bodyParser = require('body-parser'), | |
request = require('unirest'), | |
app = express(); | |
function HEXToVBColor(rrggbb) { | |
return parseInt(rrggbb, 16); | |
} | |
app.disable('x-powered-by'); |
Get your minecraft_server.1.12.2.jar
from the root of your server, download the latest netty 4 full package https://netty.io/downloads.html
Open your server jar with 7zip and navigate to minecraft_server.1.12.2.jar\io\netty\
open the netty package you downloaded and go to netty-4.1.70.Final.tar.gz\netty-4.1.70.Final.tar\netty-4.1.70.Final\jar\all-in-one\netty-all-4.1.70.Final.jar\io\netty\
//META{"name":"dblClickEdit"}*// | |
var dblClickEdit = function () {}; | |
dblClickEdit.prototype.start = function () { | |
document.addEventListener("dblclick", dblClickEventListener); | |
}; | |
dblClickEdit.prototype.load = function () {}; | |
dblClickEdit.prototype.unload = function () { |
Note this worked for me your mileage may vary, if you need any assistance join the MultiMC Discord server. https://discord.gg/multimc
- Some Java 8 JDK in your path
- zlib 1.2+ http://gnuwin32.sourceforge.net/packages/zlib.htm
- CMake http://www.cmake.org/cmake/resources/software.html
- MultiMC source
git clone --recursive https://github.com/MultiMC/MultiMC5.git
@-moz-document domain("news.ycombinator.com") { | |
* { | |
color: #93A1A1 !important; | |
background-color: #323234 !important; | |
} | |
body > center > table > tbody > tr:first-child * { | |
background-color: #996a24 !important; | |
} | |
body > center > table > tbody > tr:first-child * a:hover { | |
background: #996a24 !important; |
//META{"name":"lazyload_patcher"}*// | |
//jshint esversion: 6 | |
//TODO: somehow reload/redraw the Channels object, for seamless patching | |
//TODO: find Channels prototype without it being added to the DOM, also for seamless patching | |
var lazyload_patcher = function() { | |
this.pluginName = 'LazyLoad Patcher'; |
long maxTickTime = server.getMaxTickTime(); // value from server.properties | |
long i = this.server.getCurrentTime(); // starttime of current tick | |
long j = MinecraftServer.getCurrentTimeMillis(); // current time | |
Thread.sleep(i + maxTickTime - j); // error is thrown when the sleep time is negative | |
long cutoff = i + maxTickTime; // cutoff time for current tick | |
cutoff - j // if this result < 0 then somehow a tick took longer than the cutoff allowed but it wasnt killed, | |
@ECHO OFF | |
SETLOCAL EnableDelayedExpansion | |
goto check_Permissions | |
:check_Permissions | |
echo Administrative permissions required. Detecting permissions... | |
net session >nul 2>&1 | |
if %errorLevel% == 0 ( | |
echo Success: Administrative permissions confirmed. |
First we will setup the assets, forge & libs to be called from the curse installation, to avoid duplication and to make Forge installed by Curse available in the Vanilla launcher. You might have to the delete the original folders from the the .minecraft directory, then run this in an elevated command prompt.
SET CURSEDIR=yourcursepathhere
mklink /D %CURSEDIR%\Minecraft\Install\assets %appdata%\.minecraft\assets
mklink /D %CURSEDIR%\Minecraft\Install\versions %appdata%\.minecraft\versions
mklink /D %CURSEDIR%\Minecraft\Install\libraries %appdata%\.minecraft\libraries