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Phoenix Perry creates physical games and user experiences. A consummate advocate for women in game development, she founded Code Liberation Foundation. This organization teaches women to program games for free. Since starting in 2012, this project has reached over 1000 women in the New York area between the ages of 16 to 60. Fostering professional growth and mentoring new leaders in the field, she strives to infuse the industry with new voices. As principle founder in Dozen Eyes, a game company specializing in physical installations and inspiring social change, she also is an entrepreneur. This fall, she joins HKU in The Netherlands as a Senior Lecturer in interaction design and games. She is a researcher at NYU Polytechnic School of Engineering focused on empowerment and diversity in STEM (Science, Technology, Engineering and Math).
Her speaking engagements include GDC, Games for Change, The Open Hardware Summit, Indiecade, Comic Con, Internet Week, Create Tech, IBM Dev Pulse, Montreal International Games
Are you interested in creating physical interfaces or games and not sure where to start? Come to this class and create a small playful experience using an arduino with phyical buttons and lights. Code Liberation members Phoenix Perry and Caroline Sinders will be teaching this special edition of Code Liberation at NYC Resistor.
Code Liberation teaches women to program video games for free. Code Liberation teaches Unity, Processing, Open Frameworks, Twine, Kinect, Arduino and other programming and game design programs. We are fostering a healthy developer community globally. Anyone identifying as a women is welcome.
NYC Resistor is []
Phoenix Perry builds embodied games and user experiences. Her current project, Night Games, is a sonic interactive puzzle installation in development. Presently, she lives half the year among the elves in The Netherlands as a Sr. Instructor at University of the Arts Utrecht teaching programming. As an occasional adjunct Professor at NYU, she teaches game development and desig
#### Playful physical design and prototyping
Are you interested in creating physical interfaces or games and not sure where to start? Come to this class and create a small playful experience using an arduino with phyical buttons and lights. Code Liberation members Phoenix Perry and Caroline Sinders will be teaching this special edition of Code Liberation at NYC Resistor.
######Code Liberation
Code Liberation teaches women to program video games for free. Code Liberation teaches Unity, Processing, Open Frameworks, Twine, Kinect, Arduino and other programming and game design programs. We are fostering a healthy developer community globally. Anyone identifying as a women is welcome.
######NYC REsistor
NYC Resistor is []
@phoenixperry
phoenixperry / gist:2216f445df699e764c86
Last active August 29, 2015 14:13
Playful physical design and prototyping

Playful physical design and prototyping

Are you interested in creating physical interfaces or games and not sure where to start? Come to this class and create a small playful experience using an arduino with phyical buttons and lights. Code Liberation members Phoenix Perry and Caroline Sinders will be teaching this special edition of Code Liberation at NYC Resistor.

######Code Liberation Code Liberation teaches women to program video games for free. Code Liberation teaches Unity, Processing, Open Frameworks, Twine, Kinect, Arduino and other programming and game design programs. We are fostering a healthy developer community globally. Anyone identifying as a women is welcome.

http://www.codeliberation.org ######NYC Resistor NYC Resistor – We Learn, Share, and Make things.

void ofApp::setup(){
ofHttpResponse resp = ofLoadURL("https://api.spark.io/v1/devices?access_token=7c3a17b73062e01cc52682cbf69a7941d17acb22");
//cout << resp.data << endl;
ofHttpResponse resp2 = ofLoadURL("https://api.spark.io/v1/devices/50ff6c065067545637110387/val?access_token=7c3a17b73062e01cc52682cbf69a7941d17acb22");
cout << resp2.data << endl;
//https://api.spark.io
}
/*
* This is a minimal example, see extra-examples.cpp for a version
* with more explantory documentation, example routines, how to
* hook up your pixels and all of the pixel types that are supported.
*
*/
#include "application.h"
//#include "spark_disable_wlan.h" // For faster local debugging only
#include "neopixel.h"
/*
* This is a minimal example, see extra-examples.cpp for a version
* with more explantory documentation, example routines, how to
* hook up your pixels and all of the pixel types that are supported.
*
*/
#include "application.h"
//#include "spark_disable_wlan.h" // For faster local debugging only
#include "neopixel.h"
/*
* This is a minimal example, see extra-examples.cpp for a version
* with more explantory documentation, example routines, how to
* hook up your pixels and all of the pixel types that are supported.
*
*/
#include "application.h"
//#include "spark_disable_wlan.h" // For faster local debugging only
#include "neopixel.h"
/*
* This is a minimal example, see extra-examples.cpp for a version
* with more explantory documentation, example routines, how to
* hook up your pixels and all of the pixel types that are supported.
*
*/
#include "application.h"
//#include "spark_disable_wlan.h" // For faster local debugging only
#include "neopixel.h"