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using UnityEngine; | |
public class CameraControllerPhoto : CameraControllerBase | |
{ | |
public float Sensitivity = 1.5f; | |
public float MaxPitch = 45.0f; | |
public float MoveSpeed = 10; | |
public float MaxDistance = 30.0f; | |
public float MinDistToGeometry = 2.0f; | |
public float MinDistToTerrain = 5.0f; |
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