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phosphoer / PreventDeselectionFocus.cs
Created March 3, 2022 20:23
Prevent Deselection Focus
using UnityEngine;
using UnityEngine.EventSystems;
public class PreventDeselectionGroup : MonoBehaviour
{
private EventSystem evt;
private GameObject sel;
private void Start()
{
@phosphoer
phosphoer / DestroyComponentsAtY.cs
Last active December 16, 2021 01:59
Lazy Updater
using UnityEngine;
using System.Collections.Generic;
public class DestroyComponentsAtY : LazyUpdater<Component>
{
public float YLevel = -100;
private bool _allBelow;
public DestroyComponentsAtY(IReadOnlyList<Component> objects, int updateCount = 1) : base(objects, updateCount)
@phosphoer
phosphoer / PlayerPrefsHash.cs
Created December 15, 2021 19:30
Unity PlayerPrefs Registry Hash
public class PlayerPrefsHash
{
// Returns the string property name Unity would generate for a player prefs registry key value
// e.g., "PlayerGold" -> "PlayerGold_hXXXXXXXXXXXXXX"
public static string Hash(string name)
{
uint hash = 5381;
foreach (char c in name)
hash = hash * 33 ^ c;
string key = name + "_h" + hash;
@phosphoer
phosphoer / SpriteAtlasAsset.cs
Last active August 25, 2021 07:10
Unity Sprite Atlas Asset
// The MIT License (MIT)
// Copyright (c) 2021 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
@phosphoer
phosphoer / AStar.cs
Created May 13, 2021 20:01
Simple C# AStar
// The MIT License (MIT)
// Copyright (c) 2021 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
@phosphoer
phosphoer / AnimatorCallbacks.cs
Created October 26, 2020 22:31
Unity Animator Callbacks
using UnityEngine;
using System.Collections.Generic;
// Provides an interface to register callbacks for Animation Events, given they are named 'OnAnimEvent'
// with a string parameter defining the actual event name.
[RequireComponent(typeof(Animator))]
public class AnimatorCallbacks : MonoBehaviour
{
private Dictionary<string, System.Action> _callbacks = new Dictionary<string, System.Action>();
@phosphoer
phosphoer / CellShadedOutline.shader
Created October 20, 2020 22:52
Outline Shader Example
Shader "Custom/CellShadedOutline"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_OutlineColor ("Outline Color", Color) = (1,1,1,1)
_OutlineThickness ("Outline Thickness", float) = 0.1
_MainTex ("Texture", 2D) = "white" {}
_LightRamp ("Light Ramp", 2D) = "white" {}
_VertexColorWeight ("Vertex Color Weight", float) = 1
@phosphoer
phosphoer / EditorSelectionHistory.cs
Last active November 1, 2020 06:41
Selection history for Unity Editor
// The MIT License (MIT)
// Copyright (c) 2020 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
@phosphoer
phosphoer / BlendTreeEditorExtensions.cs
Created October 25, 2019 18:25
Useful utilities for working with blend trees in Unity, drop this in an Editor/ folder.
using UnityEditor;
using UnityEditor.Animations;
public class BlendTreeEditorExtensions
{
private static BlendTree copiedBlendTree;
[MenuItem("Assets/Copy Blend Tree")]
private static void CopyBlendTree()
{
@phosphoer
phosphoer / ControllerIconMapDefinition.cs
Last active June 8, 2023 09:33
Rewired Glyph Mappings
using UnityEngine;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "new-controller-icon-mapping", menuName = "Controller Icon Mapping")]
public class ControllerIconMapDefinition : ScriptableObject
{
[SerializeField]
private InputIconMapDefinition gamepadMap = null;
[SerializeField]