This graphGist is meant to help find synergies between the different components of a character in the Open Legend RPG system: attributes, feats, boons, and banes.
//Attributes
import React, { Component } from 'react'; | |
import { Text, View } from 'react-native'; | |
import axios from 'axios'; | |
import Product from '../../models/Product' | |
// Note the special import here! | |
interface ICardCollectionProps { | |
} |
func longestSequence(_ A: [Int]) -> Int { | |
var adjacentCounts = [Int: Int]() | |
var max = 0 | |
for index in 0..<A.count { | |
if adjacentCounts[index] != nil { | |
continue | |
} | |
var leftSide = adjacentCounts[index - 1] ?? 0 | |
var rightSide = adjacentCounts[index + 1] ?? 0 | |
adjacentCounts[index] = leftSide + rightSide + 1 |
I hereby claim:
To claim this, I am signing this object:
NSLog(@"Before Crittercism Init: %p", NSGetUncaughtExceptionHandler()); | |
[Crittercism enableWithAppID:@"<YOUR_CRITTERCISM_APP_ID>"]; | |
NSLog(@"After Crittercism Init: %p", NSGetUncaughtExceptionHandler()); | |
// Then before you cause a crash log the pointer again: | |
NSLog(@"Handler Before Crash: %p", NSGetUncaughtExceptionHandler()); |
var puzzlers = [ | |
function ( a ) { return 8*a - 10; }, | |
function ( a ) { return (a-3) * (a-3) * (a-3); }, | |
function ( a ) { return a * a + 4; }, | |
function ( a ) { return a % 5; } | |
]; | |
var start = 2; | |
var applyAndEmpty = function(num, queueOfFunctions) { |
./plcrashutil convert --format=iphone myapp.plcrash > myapp.crash |
#!/bin/bash | |
die () { | |
echo >&2 "$@" | |
exit 1 | |
} | |
[ "$#" -eq 1 ] || die "1 argument (UUID) required, $# provided" | |
MDFIND=/usr/bin/mdfind | |
UUID=`echo ${1} | |