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#import <Foundation/Foundation.h> | |
typedef enum { | |
PXRImageSizeUtilVerticalAlignTop, | |
PXRImageSizeUtilVerticalAlignBottom, | |
PXRImageSizeUtilVerticalAlignMiddle | |
}PXRImageSizeUtilVerticalAlign; | |
typedef enum { | |
PXRImageSizeUtilHorizontalAlignLeft, |
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var Delegate = function(){} | |
Delegate.create = function(object, method){ | |
return (function() { return method.apply(object, arguments);}); | |
} |
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$(document).ready(function(){ | |
$(document).find("[data-autoclear]").each(function(){ | |
$(this).data("clearValue", $(this).val()); | |
$(this).focus(function(){ | |
var cv = $(this).data("clearValue"); | |
if($(this).val() === cv){ | |
$(this).val(""); | |
} | |
}); | |
$(this).focusout(function(){ |
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var BitField = function(){}; | |
BitField.isSet = function(i, flag){ | |
return (i & flag) === flag; | |
} | |
BitField.setFlag = function(i, flag){ | |
return i | flag; | |
} | |
BitField.removeFlag = function(i, flag){ | |
return i & ~flag; | |
} |
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var UniqueRandom = function(min, max, increments){ | |
this.min = min; | |
this.max = max; | |
if(increments === undefined){ | |
this.increments = 1; | |
}else{ | |
this.increments = increments; | |
} | |
this.reset(); | |
}; |
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$(document).ready(function(){ | |
var dpr = 1; | |
if(window.devicePixelRatio !== undefined) dpr = window.devicePixelRatio; | |
if(dpr >= 2){ | |
// convert image links to @2x images | |
$("img").each(function(){ | |
var newSrc = $(this).attr("src").replace(".png", "@2x.png"); | |
newSrc = $(this).attr("src").replace(".jpg", "@2x.jpg"); | |
newSrc = $(this).attr("src").replace(".jpeg", "@2x.jpeg"); | |
$(this).attr("src", newSrc); |
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#import <Foundation/Foundation.h> | |
#import "cocos2d.h" | |
@interface CCTMXMapCharacter : CCNode { | |
CCTMXTiledMap *_map; | |
CCTMXLayer *_collidersLayer; | |
CGRect _collisionRect; | |
CGSize _mapSize; | |
CGSize _tileSize; |
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using UnityEngine; | |
/** | |
* A camera to help with Orthagonal mode when you need it to lock to pixels. Desiged to be used on android and retina devices. | |
*/ | |
public class PixelPerfectCam : MonoBehaviour { | |
/** | |
* The target size of the view port. | |
*/ | |
public Vector2 targetViewportSizeInPixels = new Vector2(480.0f, 320.0f); | |
/** |
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#import <Foundation/Foundation.h> | |
@interface WritableDirectory : NSObject | |
+ (NSString*)getDir; | |
@end | |
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#import <UIKit/UIKit.h> | |
#import <AVFoundation/AVFoundation.h> | |
#import <CoreGraphics/CoreGraphics.h> | |
#import <CoreVideo/CoreVideo.h> | |
#import <CoreMedia/CoreMedia.h> | |
@class PXRCamView; | |
@protocol PXRCamViewDelegate | |
- (void)camView:(PXRCamView*)cv didCaptureImage:(UIImage*)img; |