This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Runtime.InteropServices; | |
using UnityEngine; | |
public static class AVAudioSession | |
{ | |
[DllImport("__Internal")] | |
private static extern void _SetupAudioModeForVideoCall(); | |
public static void SetupAudioModeForVideoCall() | |
{ |