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<!DOCTYPE html>
<html>
<head>
<script src="http://code.jquery.com/jquery-2.1.1.min.js"></script>
<meta charset="utf-8">
<title>JS Bin</title>
<style id="jsbin-css">
div#out > div {
background:url(http://121.40.175.118:12349/static/1051467570034ff27c1ce6db48cd9dba.jpg) no-repeat;
#include <iostream>
#define MAX 1000000-1
using namespace std;
int do_1(int c){
cout << "Case #" << c<<": ";
bool table[1000000];
long long data[101];
for (int i=0;i<=(MAX);i++) {
table[i] = true;
/*
Objects can have the following parameters:
color: '#fff' by default
impassable: true if it blocks the player from movement (false by default)
onCollision: function (player, game) called when player moves over the object
onPickUp: function (player, game) called when player picks up the item
symbol: Unicode character representing the object
type: 'item' or null
*/
/*****************
* bossFight.js *
*****************
*
* NO FARTHER, DR. EVAL!!!!
* YOU WILL NOT GET OUT OF HERE ALIVE!!!!
* IT'S TIME YOU SEE MY TRUE FORM!!!!
* FACE MY ROBOT WRATH!!!!!
*/
/**********************
* superDrEvalBros.js *
**********************
*
* You're still here?! Well, Dr. Eval, let's see
* how well you can operate with one less dimension.
*
* Give up now. Unless you have a magic mushroom
* up your sleeve, it's all over.
*/
/***************
* pointers.js *
***************
*
* You! How are you still alive?
*
* Well, no matter. Good luck getting through this
* maze of rooms - you'll never see me or the Algorithm again!
*/
/*************
* lasers.js *
*************
*
* Time to unleash the killer lasers! Each laser will kill you
* unless you have the appropriate color. Too bad you can't
* see which color corresponds to which laser!
*/
function getRandomInt(min, max) {
/**************************
* exceptionalCrossing.js *
**************************
*
* Sorry, old friend, but I'm afraid I can't share
* co-authorship on this paper. You've done a very
* good job getting this Algorithm for me. The bit
* with the keys was especially clever! I wouldn't
* have thought of it myself. But then, of course,
* that's why you were here in the first place.
/********************
* crispsContest.js *
********************
*
* The Algorithm is almost in our grasp!
* At long last, we will definitively establish
* that 3SAT is solvable in polynomial time. It's
* been a long, strange journey, but it will all be
* worth it.
*
/*
* robotMaze.js
*
* The blue key is inside a labyrinth, and extracting
* it will not be easy.
*
* It's a good thing that you're a AI expert, or
* we would have to leave empty-handed.
*/