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//A macro for PF2e in FoundryVTT that helps you create improvised weapons | |
//on the fly. It provides a menu of traits and damage types to pick from, | |
//and will create and equip the item once you're done. | |
//As usual, remember that your GM has final say on what an improvised | |
//weapon does. Work with them to figure out what statistics make sense. | |
//In particular, it won't always make sense to increase the weapon's | |
//damage die, even though the macro allows it. | |
//Options |
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//A spellcasting macro for PF2e in FoundryVTT. Casts the remastered Dragon Form | |
//spell, giving you both the battle form and the dragon breath action. | |
//Note: Sea, Sky, and Underworld dragons have burst-shaped dragon breath, which | |
//the spell does not account for. The macro assumes a 20-foot burst, but this is | |
//not supported by the rules, so ask your GM before picking these dragons. | |
//Options | |
//------- |
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var SheetSetup = SheetSetup || (function() { | |
'use strict'; | |
var settings = { | |
/** | |
* Set null to disable chat. | |
*/ | |
chatName: "Sheet Setup", | |
/** | |
* Set null to leave player name blank. |
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package; | |
import openfl.Assets; | |
import openfl.Lib; | |
import openfl.display.Shape; | |
import openfl.display.Sprite; | |
import openfl.display.Tile; | |
import openfl.display.Tilemap; | |
import openfl.display.Tileset; | |
import openfl.events.Event; |
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@:cppInclude('time.h') | |
class CPPRandomSeed { | |
public static function seed() { | |
#if cpp | |
untyped __cpp__('srand(time(NULL))'); | |
#end | |
} | |
} |
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package; | |
import openfl.display.Stage; | |
import openfl.Lib; | |
class ShowAllScale { | |
private static var nominalWidth:Int; | |
private static var nominalHeight:Int; | |
/** |
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class SortFunctions { | |
public static function alphabetical(a:String, b:String):Int { | |
if(a < b) { | |
return -1; | |
} else if(a > b) { | |
return 1; | |
} else { | |
return 0; | |
} | |
} |
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/* | |
* Copyright 2016 Joseph Cloutier | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software |
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#if !flash | |
import openfl.errors.Error; | |
import openfl.gl.GL; | |
import haxe.PosInfos; | |
import haxe.Log; | |
/** | |
* Usage: Put "GLCheck.check()" before and after anything that you suspect is causing a | |
* GL error. If the second call displays the error, you've found the problem. If the |
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import haxe.macro.Expr; | |
class OrMacro { | |
/** | |
* @return The first non-null argument. | |
*/ | |
public static macro function or(options:Array<Expr>):Expr { | |
var ifElseStatements:Expr = options[options.length - 1]; | |
var i:Int = options.length - 1; | |
while(i --> 0) { |