Skip to content

Instantly share code, notes, and snippets.

$("form").submit (evt) ->
form = $(this)
form.find("button .btn-danger").prop('disabled',true)
if ($('input[name=payment_method]:checked').val() == "credit_card" && $('input[name=credit_card_token]').val().length == 0)
evt.preventDefault()
$("#credit_card_details").removeClass("has-error")
name = $("#credit_card_details .credit_card_name").val().split(" ")
$("#credit_card_details .credit_card_first_name").val name.shift()
$("#credit_card_details .credit_card_last_name").val name.join(" ")
void Player::lookAtFromMouse() {
if (m_pCharacter == NULL) return;
//o-- Get Mouse Position
CEGUI::Vector2f absMouse = CEGUI::System::getSingleton().getDefaultGUIContext().getMouseCursor().getPosition();
CEGUI::Vector2f relativeMouse = CEGUI::CoordConverter::screenToWindow(
*CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow(),
absMouse
);
@pnegri
pnegri / gist:9709391
Created March 22, 2014 15:55
Diablo like mouse character lookAt
void Player::lookAtFromMouse() {
if (m_pCharacter == NULL) return;
//o-- Get Mouse Position
CEGUI::Vector2f absMouse = CEGUI::System::getSingleton().getDefaultGUIContext().getMouseCursor().getPosition();
CEGUI::Vector2f relativeMouse = CEGUI::CoordConverter::screenToWindow(
*CEGUI::System::getSingleton().getDefaultGUIContext().getRootWindow(),
absMouse
);
Build target UEUniversityEditor - Mac
ExternalBuildToolExecution UEUniversityEditor\ -\ Mac
cd /Users/Shared/UnrealEngine/4.0
export ACTION=
export ALTERNATE_GROUP=staff
export ALTERNATE_MODE=u+w,go-w,a+rX
export ALTERNATE_OWNER=patricknegri
export ALWAYS_SEARCH_USER_PATHS=NO
function onUseChecked( pUser, iUsed )
{
var iDice1 = RandomNumber( 1, 6 );
var iDice2 = RandomNumber( 1, 6 );
var pName = pUser.name;
if( iUsed.container != null )
pUser.EmoteMessage( pName+" rolls the dice and gets a "+iDice1+" and a "+iDice2+"." );
else
FName ACharacter::CharacterMovementComponentName(TEXT("CharMoveComp"));
...
ACharacter::ACharacter(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP) {
...
CharacterMovement = PCIP.CreateDefaultSubobject<UCharacterMovementComponent>(this, ACharacter::Char...);
if (CharacterMovement)
{
CharacterMovement->UpdatedComponent = CapsuleComponent;
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>iugu</title>
<!--[if lt IE 9]>
<script src="/compat/html5.js"></script>
<![endif]-->
<link rel="stylesheet" href="//netdna.bootstrapcdn.com/bootstrap/3.0.2/css/bootstrap.min.css" type="text/css" />
Edit
Comment Lines 2419=>2422
File:
2.69/scripts/addons/io_scene_fbx/export_fbx.py
FIPv4Endpoint myServerAddress;
FIPv4Endpoint::Parse( FString("23.92.18.101:50010"), &myServerAddress);
// FSocket* MySocket = FTcpSocketBuilder().AsNonBlocking().AsReusable().BoundToPort(MyServerPort).Build();
FSocket* MySocket = FTcpSocketBuilder().AsNonBlocking().AsReusable().Build();
MySocket->Connect( myServerAddress.ToInternetAddr() );
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ModuleManager.h"
/**
* The public interface to this module
*/