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#IfWinActive, AION Client | |
#MaxHotkeysPerInterval, 500 | |
*1::s("1") | |
*2::s("2") | |
*3::s("3") | |
*4::s("4") |
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;Funcion para calcular la rotacion del pj | |
playerRotation(xPlayer, yPlayer, xWaypoint, yWaypoint) | |
{ | |
;Devuelve null si la coordenada de inicio es igual a la del wp | |
if (xPlayer == xWaypoint AND yPlayer == yWaypoint) | |
{ | |
return null | |
} | |
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;Funcion para calcular la rotacion del pj | |
playerRotation(xPlayer, yPlayer, xWaypoint, yWaypoint) | |
{ | |
;Devuelve null si la coordenada de inicio es igual a la del wp | |
if (xPlayer == xWaypoint AND yPlayer == yWaypoint) | |
return null | |
;Sacar angulos rectos | |
if (xPlayer == xWaypoint AND yPlayer > yWaypoint) | |
return 0 |
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;Funcion para moverte a las coordenadas | |
moveToCoords(xWaypoint, yWaypoint) | |
{ | |
loop | |
{ | |
xPlayer := aion.read(xPlayerAddress, type := "Float") | |
yPlayer := aion.read(yPlayerAddress, type := "Float") | |
rot := playerRotation(xPlayer, yPlayer, xWaypoint, yWaypoint) | |
aion.write(camRotAddress, rot, type := "Float") | |
aion.write(moveForwardAddress, 4) |
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// ==UserScript== | |
// @name Dojin.co Download Bypass | |
// @description Patches the dojin.co website to allow downloads ^^ | |
// @include http://dojin.co/* | |
// @grant none | |
// ==/UserScript== | |
var links = document.getElementsByClassName("cellInformation_edit_download"); | |
for (i = 0; i < links.length; i++) | |
{ |
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#include classMemory.ahk | |
aionPid := getWindowPid("AION Client (64bit)", 500) | |
aion := new _ClassMemory("ahk_pid " aionPid) | |
gameDll := aion.getModuleBaseAddress("Game.dll") | |
;Cambia aki el hotkey | |
1:: | |
tX := aion.read(gameDll + 0xE19F88, type:="Float", 0x330, 0x8, 0x178, 0xA0) | |
tY := aion.read(gameDll + 0xE19F88, type:="Float", 0x330, 0x8, 0x178, 0xA4) |
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// Servers | |
Login Server: 79.110.83.80 | |
Game Server: 79.110.83.77 | |
Chat Server: 79.110.83.83 | |
// Filters | |
Get packets sent to server: | |
ip.dst == 79.110.83.77 and ip.src == youraddress |
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No. Time Source Destination Protocol Length Info Data | |
1 0.000000 192.168.1.100 187.45.247.233 TCP 66 60953→7777 [SYN] Seq=0 Win=8192 Len=0 MSS=1460 WS=4 SACK_PERM=1 | |
Frame 1: 66 bytes on wire (528 bits), 66 bytes captured (528 bits) | |
Ethernet II, Src: AsustekC_0f:32:f6 (00:1f:c6:0f:32:f6), Dst: Tp-LinkT_e4:59:36 (74:ea:3a:e4:59:36) | |
Internet Protocol Version 4, Src: 192.168.1.100, Dst: 187.45.247.233 | |
Transmission Control Protocol, Src Port: 60953, Dst Port: 7777, Seq: 0, Len: 0 | |
No. Time Source Destination Protocol Length Info Data | |
2 0.116868 187.45.247.233 192.168.1.100 TCP 62 7777→60953 [SYN, ACK] Seq=0 Ack=1 Win=8192 Len=0 MSS=1460 SACK_PERM=1 |
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[item:100101425;ver7;搲㉅㑳呂捉⼫㈹捧单㕄䥅噒朵浦䭖湫捉䭕剐㝪⬰䱍㑺䍺捣噅㕺㑇倳㡎潵㍥剖䝄浚㡰坥剷杰剅⽵倷八噒朵浦䭖湫捉䭕剐㝪⬰䩆啙佚湹汚㕈䍃汅含㐯瑃剖䝄浚㡰坥剷杰剅⽵倷八噒朵浦䭖湫捉䭕剐㝪⬰䩆啙佚湹汚㕈䍃汅含㐯瑃剖䝄浚㡰坥剷杰剅⽵倷八噒朵浦䭖湫捉䭕剐㝪⬰䭰瑴浭硸塎乪畡⭧敯奙南;;;] | |
Just paste this in chat and hover mouse over godstone icon, you get a crash ^^ | |
It's created by setting godstone value to 0xFFFFFFFF on Cheat Engine. Link in chat and extract the string with wireshark or dumping from memory. Maybe remote code execution is possible ¿buffer overflow?. Have fun. |
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public static void PacketOrganizer(List<PcapDotNet.Packets.Packet> _rawPacketList, List<PcapDotNet.Packets.Packet> _packetList) | |
{ | |
for (int i = 0; i < _rawPacketList.Count; i++) | |
{ | |
bool _paired = false; | |
uint _seq = _rawPacketList[i].Ethernet.IpV4.Tcp.SequenceNumber; | |
for (int j = 0; j < _rawPacketList.Count; j++) | |
{ | |
uint _ack = _rawPacketList[j].Ethernet.IpV4.Tcp.AcknowledgmentNumber; | |
if (_seq == _ack) |
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