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float timeDiff = ofGetElapsedTimef() - lastPitchChangeTime; | |
if(roundedCurrPitch != roundedPrevPitch && pitchConfidence > minimumConf && timeDiff > pitchRelease) { | |
// first, send [off note] for previous note | |
midiOut.sendNoteOff(channel, roundedPrevPitch); | |
// send current note value over midi | |
// scale the ascii values to midi velocity range 0-127 | |
// see an ascii table: http://www.asciitable.com/ |
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var http = require('http') | |
var fs = require('fs') | |
var socket = require('socket.io') | |
var midi = require('midi') | |
var app = http.createServer() | |
var io = socket(app) | |
app.listen(5000) | |
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// difference between current and previous cursor position & distance | |
this.delta = pk.Vector.sub(this.lerped, this.plerped) | |
this.distance = this.delta.mag() | |
// paint repeatedly by interpolating the bristle’s stamp position over the course of distance | |
// then stamp the bristles texture onto the final render target by copying its pixels | |
let numDraws = this.distance || 1 | |
for (let i = 0; i < numDraws; i++) { | |
let ipos = pk.Vector.lerp(this.plerped, this.lerped, i / numDraws) | |
this.bristles.position = new PIXI.Point(ipos.x, ipos.y) |
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vec2 backgroundCoverUV(vec2 uv, vec2 resolution, vec2 texResolution) { | |
vec2 s = resolution; | |
vec2 i = texResolution; | |
float rs = s.x / s.y; | |
float ri = i.x / i.y; | |
vec2 new = rs < ri ? vec2(i.x * s.y / i.y, s.y) : vec2(s.x, i.y * s.x / i.x); | |
vec2 offset = (rs < ri ? vec2((new.x - s.x) / 2.0, 0.0) : vec2(0.0, (new.y - s.y) / 2.0)) / new; | |
return uv * s / new + offset; | |
} |
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// Fetches minted tokens from Versum, starting from the most recent -> older | |
// | |
// You can try this out in a REST app or curl'ing by calling a GET to | |
// https://versum.xyz/api/public/feed?offset=0&limit=10&maxtime=1649840640000 | |
// Returns a json object with the token data, creator wallet & info, and urls to the images on IPFS | |
// Use query string params 'offset' and 'limit' to paginate data | |
//... |
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