- Copy the
PAnim.cs
class into your Unity3d project - You're done!
Animating Objects
fib ^n = { | |
fib ^n ^a ^b = { | |
if (n <= 0) ^!( return a ) | |
if (n == 1) ^!( return b ) | |
fib (n - 1) b (a + b) | |
} | |
fib n 0 1 | |
} |
Math | |
.DS_Store |
[1] warhead | |
1 | |
[2] computer | |
2 | |
[3] booster -3- [4] control -4- [5] booster | |
5 | |
[6] fuel | |
|6| | |
[7] coupler | |
|7| |
macro_rules! parsable_enum { | |
($(#[$attrs:meta])* enum $name:ident { $($member:ident),*}) => | |
(parsable_enum! { $(#[$attrs])* enum $name { $($member),* ,}}); | |
($(#[$attrs:meta])* enum $name:ident { $($member:ident),* , }) => { | |
$(#[$attrs])* | |
pub enum $name { | |
$($member),+ | |
} | |
use std::str::FromStr; |
I hereby claim:
To claim this, I am signing this object:
(let! *width* 128) | |
(let! *height* 128) | |
(struct cplx | |
real imag) | |
(let! real cplx/real) | |
(let! imag cplx/imag) | |
(defn (c/+ a b) |
<html> | |
<head> | |
<meta charset="utf8"/> | |
<title>Driver Station</title> | |
</head> | |
<body> | |
<img src="http://10.10.76.17:5807/?action=stream" width="480" height="360" class="flip"/> | |
<img src="http://10.10.76.19:5809/?action=stream" width="480" height="360" class="flip"/> | |
<style>.flip { transform: rotate(180deg); }</style> | |
</body> |
/* Compile as gcc philosophers.c -pthread */ | |
#include <stdio.h> | |
#include <pthread.h> | |
#include <unistd.h> | |
pthread_mutex_t fork_ = PTHREAD_MUTEX_INITIALIZER; | |
pthread_mutex_t knife = PTHREAD_MUTEX_INITIALIZER; | |
void *socrates(void *nothing) { |
User | Kanye | Anime | Comment | |
---|---|---|---|---|
SufjanStevens | Late Registration | good | ||
joaquin | 808s | bad | ||
pedroteixeira | MBDTF | good | ||
Tahloolah | MBDTF | good | ||
ligeti | MBDTF | N/A | Q2) My Beautiful Dark Twisted Fantasy | |
Ziven001 | Yeezus | good | ||
CrimeFuck | College Dropout | good | ||
shaded_fox | Late Registration | good | ||
Cian | 808s | good |