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/// Observes a run loop to detect any stalling or blocking that occurs.
///
/// This class is thread-safe.
@interface GHRunLoopWatchdog : NSObject
/// Initializes the receiver to watch the specified run loop, using a default
/// stalling threshold.
- (id)initWithRunLoop:(CFRunLoopRef)runLoop;
/// Initializes the receiver to detect when the specified run loop blocks for
// in invite.js module:
exports.inviteUser = function(creatingUser,email,tempPass,response)
{
"use strict";
if (!tempPass) {
tempPass = genRandomPass();
}
var user = new Parse.User();
user.set ("username", email);
/*
* This is an example provided by Facebook are for non-commercial testing and
* evaluation purposes only.
*
* Facebook reserves all rights not expressly granted.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
@pxpgraphics
pxpgraphics / PSPDFUIKitMainThreadGuard.m
Last active August 29, 2015 14:26 — forked from steipete/PSPDFUIKitMainThreadGuard.m
This is a guard that tracks down UIKit access on threads other than main. This snippet is taken from the commercial iOS PDF framework http://pspdfkit.com, but relicensed under MIT. Works because a lot of calls internally call setNeedsDisplay or setNeedsLayout. Won't catch everything, but it's very lightweight and usually does the job.You might n…
// Taken from the commercial iOS PDF framework http://pspdfkit.com.
// Copyright (c) 2014 Peter Steinberger, PSPDFKit GmbH. All rights reserved.
// Licensed under MIT (http://opensource.org/licenses/MIT)
//
// You should only use this in debug builds. It doesn't use private API, but I wouldn't ship it.
#import <objc/runtime.h>
#import <objc/message.h>
// Compile-time selector checks.
@pxpgraphics
pxpgraphics / xcode-build-bump.sh
Created November 26, 2015 21:41 — forked from sekati/xcode-build-bump.sh
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)
@pxpgraphics
pxpgraphics / StickyHeadersCollectionViewFlowLayout.m
Created January 15, 2016 18:38 — forked from randomsequence/StickyHeadersCollectionViewFlowLayout.m
A subclass of UICollectionViewFlowLayout which has UITableView style sticky headers.
// StickyHeadersCollectionViewFlowLayout
//
// A subclass of UICollectionViewFlowLayout which has UITableView style sticky headers.
//
// This code is based on Evadne Wu's code^1, with the following changes:
//
// * Fixes a crash for sections with zero items
// * Adds support for UIScrollView's contentInset
// * Adds support for UICollectionViewFlowLayout's sectionInset
//
- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset withScrollingVelocity:(CGPoint)velocity
{
CGFloat offSetAdjustment = MAXFLOAT;
CGFloat horizontalCenter = (CGFloat) (proposedContentOffset.x + (self.collectionView.bounds.size.width / 2.0));
CGRect targetRect = CGRectMake(proposedContentOffset.x, 0.0, self.collectionView.bounds.size.width, self.collectionView.bounds.size.height);
NSArray *array = [self layoutAttributesForElementsInRect:targetRect];
for (UICollectionViewLayoutAttributes *layoutAttributes in array)
{
ACTION = build
AD_HOC_CODE_SIGNING_ALLOWED = NO
ALTERNATE_GROUP = staff
ALTERNATE_MODE = u+w,go-w,a+rX
ALTERNATE_OWNER = grantdavis
ALWAYS_SEARCH_USER_PATHS = NO
ALWAYS_USE_SEPARATE_HEADERMAPS = YES
APPLE_INTERNAL_DEVELOPER_DIR = /AppleInternal/Developer
APPLE_INTERNAL_DIR = /AppleInternal
APPLE_INTERNAL_DOCUMENTATION_DIR = /AppleInternal/Documentation
@pxpgraphics
pxpgraphics / universal-framework.sh
Created August 24, 2016 00:22 — forked from cromandini/universal-framework.sh
This run script will build the iphoneos and iphonesimulator schemes and then combine them into a single framework using the lipo tool (including all the Swift module architectures).
#!/bin/sh
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
# Step 1. Build Device and Simulator versions
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
@pxpgraphics
pxpgraphics / gist:3bee670bb7108e8ce79e5440b77e11bb
Created September 22, 2016 19:02 — forked from steipete/gist:6133152
Create a hash from a CGRect
NSUInteger PSPDFHashFromCGRect(CGRect rect) {
return (*(NSUInteger *)&rect.origin.x << 10 ^ *(NSUInteger *)&rect.origin.y) + (*(NSUInteger *)&rect.size.width << 10 ^ *(NSUInteger *)&rect.size.height);
}