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quantumpotato / readme.txt
Created December 6, 2022 02:17
Leaping Leprechaun (Puzzlescript Plus Script)
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html
@quantumpotato
quantumpotato / readme.txt
Created December 6, 2022 01:50
Leaping Leprechaun (Puzzlescript Plus Script)
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html
@quantumpotato
quantumpotato / readme.txt
Created December 5, 2022 23:19
Leaping Leprechaun (Puzzlescript Plus Script)
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html
@quantumpotato
quantumpotato / readme.txt
Created December 5, 2022 19:02
Leaping Leprechaun (Puzzlescript Plus Script)
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html
@quantumpotato
quantumpotato / readme.txt
Created December 5, 2022 18:49
Leaping Leprechaun (Puzzlescript Plus Script)
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html
@quantumpotato
quantumpotato / readme.txt
Created December 5, 2022 18:28
Leaping Leprechaun (Puzzlescript Plus Script)
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html
@quantumpotato
quantumpotato / readme.txt
Created December 5, 2022 18:14
As Easy as 1, 2, 3 (Puzzlescript Plus Script)
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html
@quantumpotato
quantumpotato / readme.txt
Created December 5, 2022 15:27
As Easy as 1, 2, 3 (Puzzlescript Plus Script)
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html
@quantumpotato
quantumpotato / readme.txt
Created December 5, 2022 14:28
My PS+ Game (Puzzlescript Plus Script)
Play this game by pasting the script in https://auroriax.github.io/PuzzleScript/editor.html
@quantumpotato
quantumpotato / gamepad
Created August 24, 2016 01:49
gamepad
loopGamepadInput() {
var pads = navigator.getGamepads();
if (pads) {
for (var i = 0; i < pads.length; i++) {
var gp = pads[i];
if (!gp) {
break;
}
var x = gp.axes[0];