Version 3, 29 June 2007
Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
Shader "Tri-Planar World" { | |
Properties { | |
_Side("Side", 2D) = "white" {} | |
_Top("Top", 2D) = "white" {} | |
_Bottom("Bottom", 2D) = "white" {} | |
_SideScale("Side Scale", Float) = 2 | |
_TopScale("Top Scale", Float) = 2 | |
_BottomScale ("Bottom Scale", Float) = 2 | |
} | |
Version 3, 29 June 2007
Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
/* copyright Robert Yang 2013 | |
use at your own risk | |
*/ | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class GLShape : MonoBehaviour { // all-purpose interface for drawing stuff, PUT THIS ON YOUR CAMERA OBJECT | |
static Material lineMaterial; // init in Start() |
using UnityEngine; | |
using System.Collections; | |
public class EnvCubemap : MonoBehaviour { | |
public Cubemap cubemap; | |
public int cubemapRes = 128; // powers of two only | |
public CameraClearFlags clearFlags = CameraClearFlags.Color; | |
public Color clearColor = Color.black; | |
public LayerMask cullingMask; | |
public float near = 0.1f; |
IEnumerator ForceDirectGraph<T>( Graph<T> graph, Dictionary<T, Vector3> graphPositions ) { | |
// settings | |
float attractToCenter = 15f; | |
float repulsion = 10f; | |
float spacing = 0.1f; | |
float stiffness = 100f; | |
float damping = 0.9f; | |
// initialize velocities and positions | |
Dictionary<Vertex<T>, Vector2> velocity = new Dictionary<Vertex<T>, Vector2>(); |
Shader "Nature/Terrain/Diffuse" { | |
Properties { | |
[HideInInspector] _Control ("Control (RGBA)", 2D) = "red" {} | |
[HideInInspector] _Splat3 ("Layer 3 (A)", 2D) = "white" {} | |
[HideInInspector] _Splat2 ("Layer 2 (B)", 2D) = "white" {} | |
[HideInInspector] _Splat1 ("Layer 1 (G)", 2D) = "white" {} | |
[HideInInspector] _Splat0 ("Layer 0 (R)", 2D) = "white" {} | |
// used in fallback on old cards & base map | |
[HideInInspector] _MainTex ("BaseMap (RGB)", 2D) = "white" {} | |
[HideInInspector] _Color ("Main Color", Color) = (1,1,1,1) |
// To prepare a Google Spreadsheet for this: | |
// make sure the spreadsheet has been published to web (FILE >> PUBLISH TO WEB), which is NOT the same as sharing to web | |
// To use in a different script: | |
// 1) include "using Google.GData.Client;" | |
// 2) include "using Google.GData.Spreadsheets;" | |
// 3) call "GDocService.GetSpreadsheet( string spreadsheetKey );", see DebugTest section for sample usage | |
using UnityEngine; | |
using System.Collections; |
// courtesy of Tale of Tales! | |
string WordWrap(string text, int lineLength) { | |
for (int i = lineLength; i < text.Length; i += lineLength) { | |
int returnSpot = text.LastIndexOf(" ", i); | |
if (returnSpot >= 0){ | |
text = text.Substring(0, returnSpot) + "\n" + text.Substring(returnSpot, text.Length-returnSpot); | |
i = returnSpot; | |
} | |
} | |
return text; |
using UnityEngine; | |
using System.Collections; | |
// THIS CODE IS FULL OF ERRORS! DEBUG IT! | |
// 0) first, copy and paste this into a file in a Unity project | |
// 1) read the comments and variable names to figure out the coder's intention | |
// 2) go to the "Console" tab in Unity, look for stop sign icons -- these are code compile errors. | |
// the error will tell you the filename, then the line number and column, e.g. "GuessingGame.cs (8,100)" | |
// 3) double-click on an error in the Console to go to it in MonoDevelop |
using System; | |
using System.Runtime.Serialization; | |
using System.Runtime.Serialization.Formatters.Binary; | |
using System.Reflection; | |
using System.Text; | |
using System.IO; | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; |