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randomPoison / UnitySystem.cs
Created July 16, 2018 02:39
Comparison of writing a system with Unity's new ECS vs writing one in Amethyst.
using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;
using Unity.Transforms2D;
namespace TwoStickPureExample
{
public class PlayerMoveSystem : ComponentSystem
{
public struct Data