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enum E_SAZONE | |
{ | |
zName[34], | |
Float:zArea[6] | |
}; | |
new ZonesList[][E_SAZONE] = | |
{ | |
{"The Big Ear", {-410.00,1403.30,-3.00,-137.90,1681.20,200.00}}, | |
{"Aldea Malvada",{-1372.10,2498.50,0.00,-1277.50,2615.30,200.00}}, | |
{"Angel Pine",{-2324.90,-2584.20,-6.10,-1964.20,-2212.10,200.00}}, |
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{ | |
"user_token": "123XYZ", // JWT generated when the player logs in (located in the header of the request put here to illustrate) | |
"username": "test", // Player name | |
"user_score": 2468, // Found by adding all the player's score of each indavidual project together | |
"user_proj_scores": [ | |
{ | |
"level": 1, | |
"score": 1234 // The score in a particular level is found by converting the player's remaining time on a level to miliseconds | |
}, | |
{ |
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{ | |
"user_token": "123XYZ", // JWT generated when the player logs in (located in the header of the request put here to illustrate) | |
"username": "test", // Players name | |
"character": "char_name", // Character used during a particular level | |
"user_score": 2468, // Found by adding all the player's score of each indavidual project together | |
"project": { | |
"level": 1, // Current level of the project (repeated from the path parameter) | |
"score": 1234, // Remaining time a player had with a particular level (in miliseconds) | |
}, | |
"force_update": true // boolean to force the backend to update the held value for either the daily, weekly, or monthly high score |
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{ | |
"userToken": "123", // Held in the header but put here to illustrate | |
"username": "test", // Players name | |
"user_score": 2468, // Found by adding all the player's score of each indavidual project together | |
"projects": [ | |
{ | |
"level": 1, | |
"score": 1234, // Remaining time in miliseconds a player had on a level | |
"force_update": false // Boolean to force an update on the held daily, weekly, and monthly score | |
}, |
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-- Constant values | |
local CONST_CHAR_HEIGHT = 5 | |
local CONST_CHAR_WIDTH = 4 | |
local CONST_LINE_SPACING = 1 | |
function onTick() | |
-- Example that adds two composite channels together and outputs the result | |
in1 = input.getNumber(1) | |
in2 = input.getNumber(2) | |
output.setNumber(1, in1 + in2) |
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#include <a_samp> | |
#include <core> | |
#include <float> | |
#pragma tabsize 0 | |
enum E_SAZONE | |
{ | |
zName[34], | |
Float:zArea[6] |
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{ | |
{"Leaf Links", 4786.169921, -1191.349121, 0.000000, 5163.555664, -152.314941, 300.000000 }, | |
{"Vice City Junkyard", 3791.689941, -719.529785, 300.000000, 3603.140136, -992.831054, 500.000000 }, | |
{"Viceport", 3791.689941, -2729.530273, 0.000000, 4746.693847, -1848.658203, 300.000000 }, | |
{"Washington Beach", 5312.399902, -828.049804, 0.000000, 5593.649902, -695.229980, 500.000000 }, | |
{"Washington Beach", 5218.649902, -999.919921, 0.000000, 5593.649902, -828.049804, 500.000000 }, | |
{"Washington Beach", 5437.399902, -1429.609863, 0.000000, 5593.649902, -999.919921, 500.000000 }, | |
{"Washington Beach", 5218.649902, -1249.919921, 0.000000, 5390.529785, -999.919921, 500.000000 }, | |
{"Washington Beach", 5046.779785, -1429.609863, 0.000000, 5437.399902, -1249.919921, 500.000000 }, | |
{"Washington Beach", 5007.709960, -1585.859863, 0.000000, 5523.339843, -1429.609863, 500.000000 }, |
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// Given: | |
// F = floor(M / 3) - 2 | |
// | |
// Find the Fuel Required (F) for all of the given masses (M) day01.txt | |
day01(); | |
/** | |
* | |
*/ |
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import { | |
Meta, | |
Story, | |
} from '@storybook/angular' | |
import { FlexLayoutModule } from '@angular/flex-layout' | |
import { Button, } from './button.component' | |
export default { | |
title: 'Molecule/Button', |
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# Taken from https://forum.snapcraft.io/t/greatly-simplified-electron-kiosk-snaps/21303 | |
# Modified to work with https://launchpad.net and to explicitly build for `arm64` architectures (Pi-3-B) | |
name: electron-hello-world-kiosk | |
version: '0.1' | |
summary: Hello World Electron app for a Kiosk | |
description: | | |
Simple Hello World Electron app as an example of a HTML5 Kiosk | |
base: core18 | |
confinement: strict | |
grade: devel |
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