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class Foo : MonoBehaviour | |
{ | |
Coroutine m_coroutine; | |
public void StartThing() | |
{ | |
m_coroutine = StartCoroutine(ParentCoroutine()); | |
} | |
public void EndThing() |
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class Foo : MonoBehaviour | |
{ | |
Coroutine m_coroutine; | |
readonly HashSet<IEnumerator> m_innerCoroutines = new HashSet<IEnumerator>(); | |
public void StartThing() | |
{ | |
m_coroutine = StartCoroutine(ParentCoroutine()); | |
} | |
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<entry> | |
<record>566</record> | |
<time>2017/03/08 16:55:29.708</time> | |
<type>Error</type> | |
<source>Microsoft.VisualStudio.CommonIDE.ExtensibilityHosting.VsShellComponentModelHost</source> | |
<description>A MEF Component threw an exception at runtime: System.IO.FileLoadException: Could not load file or assembly 'SyntaxTree.VisualStudio.Unity, Version=2.8.2.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)
File name: 'SyntaxTree.VisualStudio.Unity, Version=2.8.2.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'
 at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)� |
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static void SetupDpiAwareness() | |
{ | |
bool success = false; | |
List<string> errorCauses = new List<string>(); | |
string successfulMethod = null; | |
try | |
{ | |
var result = DpiAwareness.SetProcessDpiAwareness(DpiAwareness.PROCESS_DPI_AWARENESS.PROCESS_PER_MONITOR_DPI_AWARE); | |
if (result == DpiAwareness.HRESULT.E_ACCESSDENIED) | |
{ |
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float4x4 WorldViewProj : WorldViewProjection; | |
texture ColorTexture; | |
sampler2D ColorSampler = sampler_state { | |
Texture = <ColorTexture>; | |
FILTER = MIN_MAG_MIP_LINEAR; | |
AddressU = Wrap; | |
AddressV = Wrap; | |
}; |
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public class AstcImporterMapper : AssetPostprocessor | |
{ | |
private void OnPreprocessTexture() | |
{ | |
// TODO: this should be using the TextureImporterConfiguration | |
if (assetPath.Contains("_XXXY") || assetPath.Contains("_SME") || assetPath.Contains("_A")) | |
AssetDatabaseExperimental.SetImporterOverride<AstcTextureImporter>(assetPath); | |
else if (AssetDatabaseExperimental.GetImporterOverride(assetPath) != null) | |
AssetDatabaseExperimental.ClearImporterOverride(assetPath); | |
} |
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