GDI+ identifiers are defined inside Gdiplus
namespace.
If compiler said "undefined identifier" error message,
Check identifier's namespace, or consider to use using
directive.
On Windows, most distributions uses dos
as default format, and note that set fileformat=unix
on vimrc cannot affect with newly created buffer. Use fileformats
rather than fileformat
.
" ~/.vimrc or ~/_vimrc (depends on distribution)
set fileformats=unix,dos
This post provides super-simplified examples that describes how to write C++ unit test without any Visual Studio IDE assistant and template. (Tested on Visual Studio 2015 Community edition)
In fact unit test can be accomplished by only using cl
and vstest.console
commands.
To use these, start with VS Tools Command Prompt, or load vcvarsall
on
vanilla-cmd.exe
to configure. (manual enviromental configuration is too complex and
not recommended)
The following XML enables to resolve this challenge. SetBuildDefaultEnvironmentVariables
is key of this.
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="ManualBuild" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PlatformToolset>v140</PlatformToolset> <!-- (Optional) only if want to explicitly specify platform toolset version -->
8.1
Blender v2.79
Note that Add vertex group
does only create EMPTY vertex group no matter which verticies were selected.
You must do Assign to vertex group
to assign selected vertices to current active vertex group, or
Assign to new group
to assign to newly created vertex group.
# Duplicate background images from first one | |
# Paste to Blender Python Console, and press ENTER twice | |
# Authored by Retorillo | |
# CC0 License, No Rights Reserved | |
# <START> | |
for a in bpy.data.screens['Default'].areas: | |
if a.spaces[0].type != 'VIEW_3D': | |
continue | |
bkg = a.spaces[0].background_images | |
if len(bkg) == 0: |