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ricardoquesada / test.c
Created February 6, 2015 19:09
hello world in C
#include <stdio.h>
int main(int argc, char **argv)
{
printf("hello world!\n");
return 0;
}
@ricardoquesada
ricardoquesada / mips-error
Created February 4, 2015 05:31
chipmunk v7.0.0 error with gcc-mips v4.8.1
.set macro
.set reorder
.end SetVerts
.size SetVerts, .-SetVerts
.align 2
.set nomips16
.set nomicromips
.ent cpPolyShapePointQuery
.type cpPolyShapePointQuery, @function
riq@retinita-2 ~/progs/cocos2d-x/mac (v3)$ make -j8 lua-empty-test
[ 1%] [ 1%] [ 1%] Built target xxhash
Built target tinyxml2
Built target unzip
[ 4%] Built target protobuf
[ 78%] Built target cocos2d
[ 79%] [ 79%] [ 79%] [ 79%] Building C object cocos/scripting/lua-bindings/CMakeFiles/luacocos2d.dir/__/__/__/external/lua/luasocket/options.c.o
Building C object cocos/scripting/lua-bindings/CMakeFiles/luacocos2d.dir/__/__/__/external/lua/luasocket/inet.c.o
[ 80%] [ 80%] [ 80%] [ 80%] Building CXX object cocos/scripting/lua-bindings/CMakeFiles/luacocos2d.dir/manual/CCLuaBridge.cpp.o
Building CXX object cocos/scripting/lua-bindings/CMakeFiles/luacocos2d.dir/manual/CCLuaEngine.cpp.o
@ricardoquesada
ricardoquesada / 3d_animations_api.cpp
Created May 29, 2014 20:48
High Level API for cocos2d-x's 3d animations
//
// API to play 3d animations on Sprite3D
//
// create the sprite
auto sprite3d = Sprite3D::create(“duck.ckb”);
sprite3d->setPosition3D(0, 0, 0);
this->addChild(sprite3d);
// get the animation
@ricardoquesada
ricardoquesada / gist:9767824
Created March 25, 2014 18:16
how to create a 2d / 3d game in cocos2d
### Option 1
### director has a mode
def appdelegate:
# Projection / Camera is part of director
# Scene checks this value in order to create the correct Physics world
director.setMode(2D)
director.runScene( MyScene() )