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robotron2084 / CopyRefUtil.cs
Created March 1, 2016 22:11
Copy Reference To Clipboard
using UnityEngine;
using UnityEditor;
public static class CopyRefUtil
{
[MenuItem ("Assets/Copy Ref To Clipboard %&c")]
public static void GetReferencesString()
{
string path = AssetDatabase.GetAssetPath(Selection.activeObject);
if(path.IndexOf("Resources") > -1)
-(NSArray*) initVariations:(NSArray*)variationDictionaries {
int l = [variationDictionaries count];
SMVariation *vArray[l];
for(int i=0;i<l; i++){
NSDictionary* variationDictionary = [variationDictionaries objectAtIndex:i];
SMVariation *variation = [[SMVariation alloc] initFromDictionary:variationDictionary];
vArray[i] = variation;
}
NSArray *variationsArray = [NSArray arrayWithObjects:vArray count:l];
return variationsArray;