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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>Era reader</title> | |
</head> | |
<body> | |
<script type="text/plain" id="code"> | |
; This example is set up to read only one s-expression, so we surround | |
; the code in parens. |
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; Copyright 2013 Ross Angle | |
; | |
; This code is released under the | |
; Perl Foundation's Artistic License 2.0. | |
; This code is an example for a forum post at | |
; <http://arclanguage.org/item?id=18051>. | |
(mac place (p) | |
(w/uniq new-val |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title></title> | |
<style type="text/css"> | |
#x { | |
font-family: monospace; | |
} |
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rules combined from | |
https://minerva-access.unimelb.edu.au/bitstream/handle/11343/39480/72729_00002633_01_horsfall-mcs.pdf?sequence=1 ("The Logic of Bunched Implications: A Memoir") | |
http://www.lix.polytechnique.fr/~lutz/papers/lls.pdf ("A Local System for Linear Logic") | |
commutative, associative, unit, dual (@ @) [@ @] ; bunched multiplicative implication | |
C_ (@ @) ---> C_ [@ a, -a @] | |
C_ (@ A, [@ B, C @] @) ---> C_ [@ B, (@ A, C @) @] | |
commutative, associative, unit, dual (* *) [* *] ; bunched additive implication, linear multiplicative pair | |
C_ (* *) ---> C_ (* a, -a *) | |
C_ (* A, [* B, C *] *) ---> C_ [* B, (* A, C *) *] |
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; The problem with this isn't the paradox but the fact that the | |
; paradox is possible to create fully inside a single Tenerezza | |
; operation. | |
(swap-continuation original | |
; We could do the same thing as we do on the other side, but we do | |
; something simpler. We just send the back-and-forth continuation | |
; back to itself. This also demonstrates that we don't need | |
; `original` to be in scope here to produce the paradox (though it | |
; would be trivial to surround this whole thing with two more |
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Two of the achievements in Nameko Rhythm are awarded when you've seen | |
at least 50 and at least 100 King Nameko. To optimize my grinding for | |
these, I recorded the song lengths: | |
00:01:44.618 okurahomamikisaa | |
00:01:43.981 kurobuchika | |
00:01:50.064 chairo no kobin | |
00:02:12.087 za entaateinaa | |
00:02:07.895 yorokobi no uta | |
00:02:11.999 nameko no uta |
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TODO: Fill in the average lengths marked by ???. | |
{ | |
"origin": ??? [ | |
119+, | |
???, | |
??? | |
], | |
"tweetHomage": 119+ [ |
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An entity can be a pair of entities, with the first being in command of the second's content and execution. For instance, the first can be an imperative computation that only invokes the second computation when (and if!) it finishes. As another example, the first entity can be an interpreter, manually walking over the second entity and updating it. The first entity has exclusive control over the second, except inasmuch as some other entity has control over it. The second cannot even refer to the first except by doing open-ended communication side effects. | |
All working memory in the system is partitioned into an infinite binary tree, where at each level, the first branch is in command of the second's content and execution. For instance, the first branch can be an imperative computation that only invokes the second computation when (and if!) it finishes. As another example, the first branch can be an interpreter, manually walking over the second branch and simulating it. The first entity has exclusive control o |
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The 30 NES games I might've picked for the NES Classic Edition, if it were up to me: | |
Boulder Dash | |
The Karate Kid | |
Kirby's Adventure | |
Krusty's Fun House | |
Little Nemo: The Dream Master | |
Lode Runner | |
Mega Man | |
Mega Man 2 |
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Some of the usual calculus of constructions rules: | |
Gm |- type A | |
--- | |
Gm, x : A |- x : A | |
Gm, x : X |- F : Y | |
--- | |
Gm |- (\x : X -> F) : (Pi (x : X). Y) |