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Here are some ideas I was thinking about a lot recently. | |
I was going to create external app for deck building using ue4, to get myself | |
more familiar with codebase & because I like it ^^ | |
I'd love to prototype them still, and any other that may be too experimental to | |
put in game at this point. | |
New feature: Detailed character stats |
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Here are some ideas I was thinking about a lot recently. | |
I was going to create external app for deck building using ue4, to get myself more familiar with codebase & because I like it ^^ | |
I'd love to prototype them still, and any other that may be too experimental to put in game at this point. | |
New feature: Detailed character stats | |
I'd love to see character stats in the deck builder, perhaps as collapsible panel somewhere. Seeing how each stat is affected by level would be very helpful as well. | |
New feature: Build order |
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//:configuration = Debug | |
SDKROOT = iphoneos | |
SDKROOT[arch=i386] = $(CORRESPONDING_SIMULATOR_SDK_NAME) | |
SDKROOT[arch=x86_64] = $(CORRESPONDING_SIMULATOR_SDK_NAME) | |
//:configuration = Release | |
SDKROOT = iphoneos | |
SDKROOT[arch=i386] = $(CORRESPONDING_SIMULATOR_SDK_NAME) | |
SDKROOT[arch=x86_64] = $(CORRESPONDING_SIMULATOR_SDK_NAME) |
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import XCTest | |
@testable import MultiArchFramework | |
class MultiArchFrameworkTests: XCTestCase { | |
func testItWorks() { | |
XCTAssertEqual(MultiArchFramework().random(), 42) | |
} | |
} |
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import Foundation | |
public class MultiArchFramework { | |
public init() {} | |
public func random() -> Int { | |
return 42 | |
} | |
} |
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Creating FAT binaries in Xcode without lipo scripts |
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