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roman-dzieciol / DeckBuilder.txt
Last active March 20, 2016 16:25
DeckBuilder
Here are some ideas I was thinking about a lot recently.
I was going to create external app for deck building using ue4, to get myself
more familiar with codebase & because I like it ^^
I'd love to prototype them still, and any other that may be too experimental to
put in game at this point.
New feature: Detailed character stats
Here are some ideas I was thinking about a lot recently.
I was going to create external app for deck building using ue4, to get myself more familiar with codebase & because I like it ^^
I'd love to prototype them still, and any other that may be too experimental to put in game at this point.
New feature: Detailed character stats
I'd love to see character stats in the deck builder, perhaps as collapsible panel somewhere. Seeing how each stat is affected by level would be very helpful as well.
New feature: Build order
//:configuration = Debug
SDKROOT = iphoneos
SDKROOT[arch=i386] = $(CORRESPONDING_SIMULATOR_SDK_NAME)
SDKROOT[arch=x86_64] = $(CORRESPONDING_SIMULATOR_SDK_NAME)
//:configuration = Release
SDKROOT = iphoneos
SDKROOT[arch=i386] = $(CORRESPONDING_SIMULATOR_SDK_NAME)
SDKROOT[arch=x86_64] = $(CORRESPONDING_SIMULATOR_SDK_NAME)
import XCTest
@testable import MultiArchFramework
class MultiArchFrameworkTests: XCTestCase {
func testItWorks() {
XCTAssertEqual(MultiArchFramework().random(), 42)
}
}
import Foundation
public class MultiArchFramework {
public init() {}
public func random() -> Int {
return 42
}
}
@roman-dzieciol
roman-dzieciol / readme.txt
Last active February 19, 2016 16:48
Creating FAT binaries in Xcode without lipo scripts
Creating FAT binaries in Xcode without lipo scripts