Proposed/ran by Andreas Schmidt, Nokia
Based off his design around the Nokia Places API
- Picked JSON, no support for XML
- Added ?accept=application/json to the URL in the browser for a raw response
Proposed/ran by Andreas Schmidt, Nokia
Based off his design around the Nokia Places API
#!/usr/bin/python | |
# License for any modification to the original (linked below): | |
# ---------------------------------------------------------------------------- | |
# "THE BEER-WARE LICENSE" (Revision 42): | |
# Sebastiano Poggi and Daniele Conti wrote this file. As long as you retain | |
# this notice you can do whatever you want with this stuff. If we meet some day, | |
# and you think this stuff is worth it, you can buy us a beer in return. | |
import argparse, sys, subprocess, tempfile |
#! /bin/bash | |
mkdir -p ./backgrounds | |
function get_google_device_art { | |
local device=$1 | |
# Get the Google Device backgrounds | |
curl "https://developer.android.com/distribute/marketing-tools/device-art-resources/$1/port_back.png" > "./backgrounds/$1_port_back.png" | |
curl "https://developer.android.com/distribute/marketing-tools/device-art-resources/$1/port_fore.png" > "./backgrounds/$1_port_fore.png" |
A minimalistic method for rendering a triangle in WebGL 2 that covers the screen with no buffer inputs.
Usable for post effects or something similar to https://shadertoy.com
All vertex and texture coordinate information are generated in vertex shader from the built-in gl_VertexID variable