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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Ruccho.Utilities | |
{ | |
/// <summary> |
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using UnityEditor; | |
using System.Linq; | |
namespace Ruccho.Utilities | |
{ | |
public class AutoVersion | |
{ | |
[InitializeOnLoadMethod] | |
private static void RegisterEditorIncrementEvent() |
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using System.Threading; | |
using UnityEngine; | |
public class FPSAdjuster : MonoBehaviour | |
{ | |
[SerializeField, Min(1)] | |
private int fps; | |
[SerializeField] | |
private bool useThreadSleep = false; |
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---------------------------------------------------------------------- | |
-- Auto tiling preview for FangAutoTile (https://assetstore.unity.com/packages/tools/sprite-management/fang-auto-tile-132602). | |
-- | |
-- It works for all color modes (RGB/GRAY/INDEXED). | |
---------------------------------------------------------------------- | |
if app.apiVersion < 1 then | |
return app.alert("This script requires Aseprite v1.2.10-beta3") | |
end | |
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Shader "Unlit/EmissiveDissolve" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} | |
_Color("Tint", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap("Pixel snap", Float) = 0 | |
[HideInInspector] _RendererColor("RendererColor", Color) = (1,1,1,1) | |
[HideInInspector] _Flip("Flip", Vector) = (1,1,1,1) | |
[PerRendererData] _AlphaTex("External Alpha", 2D) = "white" {} |
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Shader "Unlit/BG_DottedWave" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_UpperColor("Upper Color", Color) = (1.0,1.0,1.0,1.0) | |
_LowerColor("Lower Color", Color) = (1.0,1.0,1.0,1.0) | |
_SurfaceHeight("Surface Height", Float) = 0.5 |
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using UnityEngine; | |
using UnityEngine.EventSystems; | |
[RequireComponent(typeof(EventTrigger))] | |
public class DraggableGraphicWithEventTrigger : MonoBehaviour | |
{ | |
//ドラッグ開始地点とこのオブジェクトの原点との差分ベクトル | |
private Vector2 mouseOffset; |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
namespace Ruccho.Utilities | |
{ | |
public class PixelOutline : Shadow | |
{ | |
[SerializeField] | |
private bool EightDirection; |
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Shader "Effect/Water-R" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_NormalA("Normal A", 2D) = "" {} | |
_NormalAAmount("Normal A Amount", Range(0,100)) = 50 | |
_NormalASpeed("Normal A Speed", Float) = 1.0 | |
_NormalB("Normal B", 2D) = "" {} | |
_NormalBAmount("Normal B Amount", Range(0,100)) = 50 |
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#include "user32.as" | |
#define HWND_TOPMOST -1 | |
#define SWP_NOSIZE 0x0001 | |
#define SWP_NOMOVE 0x0002 | |
SetWindowPos hwnd, HWND_TOPMOST, 0, 0, 0, 0, (SWP_NOMOVE | SWP_NOSIZE) | |
stop |