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// JavaScript | |
strangeSequence = (num) => { | |
let numbers = [] | |
let count = 1 | |
while (numbers.indexOf(num) === -1) { | |
count++ | |
numbers.push(num) | |
num = ("" + num).split("").map(num => num * num).reduce((a, b) => a + b) | |
} |
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// JavaScript | |
strangeSequence = (num) => { | |
let numbers = [] | |
let count = 1 | |
while (numbers.indexOf(num) === -1) { | |
count++ | |
numbers.push(num) | |
num = ("" + num).split("").map(num => num * num).reduce((a, b) => a + b) | |
} |
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// JavaScript | |
// Question #1 | |
strangeSequence = (num) => { | |
let numbers = [] | |
let count = 1 | |
while (numbers.indexOf(num) === -1) { | |
count++ | |
numbers.push(num) |
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// JavaScript | |
// Question #1 | |
strangeSequence = (num) => { | |
let numbers = [] | |
let count = 1 | |
while (numbers.indexOf(num) === -1) { | |
count++ | |
numbers.push(num) |
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// JavaScript | |
// Question #1 | |
strangeSequence = (num) => { | |
let numbers = [] | |
let count = 1 | |
while (numbers.indexOf(num) === -1) { | |
count++ | |
numbers.push(num) |
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Input: Initial State = [2, 3, 4, 5] | Unlock Code = [5, 4, 3, 2] | |
Output: Rotations required = 8 | |
Explanation : 1st ring is rotated 3 times as 2 => 3 => 4 => 5 | |
2nd ring is rotated 1 time as 3 => 4 | |
3rd ring is rotated 1 time as 4 => 3 | |
4th ring is rotated 3 times as 5 => 4 => 3 =>2 | |
Input: Initial State = [1, 9, 1, 9] | Unlock Code = [0, 0, 0, 0] | |
Output: Rotations Required = 4 | |
Explanation : 1st ring is rotated 1 time as as 1 => 0 |
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const closestEnemy = (arr) => { | |
let player = []; | |
let enemy = []; | |
let distance = 0; | |
let rowLength = arr[0].length; | |
let board = arr.length; | |
// iterate over the length of the board stored in arrWidth | |
for (let i = 0; i < board; i++) { | |
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const initialBodegaState = { | |
insideBodega: false, | |
choppedCheese: 10, | |
catMood: "Neutral", | |
}; | |
const ENTER = { | |
type: 'ENTER_BODEGA', | |
}; |
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// this reducer takes in the initial state and the action called | |
bodegaReducer = (state = initialBodegaState, action) => { | |
// the below switch case decides what to do based on the action | |
switch(action.type) { | |
// since 'ENTER_BODEGA' is called | |
// insideBodega is toggled to be true | |
case 'ENTER_BODEGA': | |
return { | |
...state, | |
insideBodega: true, |
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// before entering | |
{ | |
insideBodega: false, choppedCheese: 10, catMood: "Neutral", | |
} | |
// after entering | |
{ | |
insideBodega: true, choppedCheese: 10, catMood: "Neutral", | |
} | |
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