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var r = new Rune({
container: "#canvas",
width: 600,
height: 800
});
var poly = r.polygon(r.width/2, r.height/2);
var numPoints = 6;
var r = new Rune({
container: "#canvas",
width: 800,
height: 600
});
function triangle(x, y, s) {
r.triangle(x, y, x+(s/2), y+s, x-(s/2), y+s);
// if size is bigger than 50, call triangle again
{ [Function: kramed]
setOptions: [Function],
options: [Function],
defaults:
{ gfm: true,
tables: true,
breaks: false,
pedantic: false,
sanitize: false,
smartLists: false,
<div data-type="part">
<h1>Part I</h1>
<p>This part contains two chapters.</p>
<section data-type="chapter">Chapter text here</section>
<section data-type="chapter">Chapter text here</section>
</div>
@runemadsen
runemadsen / list.md
Last active March 7, 2016 22:46
Running list of things to consider in an open source publishing framework

Questions

  • What is the easiest syntax for includes? It could be great to be able to render includes inside of includes, to be able to provide e.g. a specific svg and img include for a single bigger layout.
> partialname
  key: value
  another: value
var r = new Rune({
container: "#canvas",
width: 800,
height: 600
});
// Create a polygon of your letter. This will be closing, but don't
// worry about that.
var n = r.polygon(200, 200)
.lineTo(0, 0)
var r = new Rune({
container: "#canvas",
width: 800,
height: 600
});
function drawCircle(pathX, pathY, startAngle, stopAngle, radius) {
for(var i = 0; i < 6; i++) {
var r = new Rune({
container: "#canvas",
width: 800,
height: 600
});
function drawCircle(pathX, pathY, startAngle, stopAngle, radius) {
var angleStep = 5;
var r = new Rune({
container: "#canvas",
width: 800,
height: 600,
debug: true
});
var x = 0;
var y = 0;
var h = 300;
var r = new Rune({
container: "#canvas",
width: 800,
height: 700
});
r.circle(r.width/2, r.height/2, 30)
.fill(0);
var num = 10;