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// This code was built as part of World of Zero: https://youtu.be/iwsZAg7dReM | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(MeshFilter))] | |
public class GeneratePlaneMesh : MonoBehaviour { | |
public float size = 1; |
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Name | Summary | Players Min | Players Max | Time Min | Time Max | BGG Rating | |
---|---|---|---|---|---|---|---|
Wingspan | Attract a beautiful and diverse collection of birds to your wildlife preserve. | 1 | 5 | 40 | 70 | 25 | |
Nemesis | Survive an alien-infested spaceship but beware of other players and their agendas. | 1 | 5 | 90 | 180 | 19 | |
Ticket to Ride | Build your railroad across North America to connect cities and complete tickets. | 2 | 5 | 30 | 60 | 212 | |
Root | Decide the fate of the forest as woodland factions fight for contrasting goals. | 2 | 4 | 60 | 90 | 28 | |
Cosmic Encounter | Conquer the galaxy with shifting alliances and the unique powers of your alien race. | 3 | 5 | 60 | 120 | 173 | |
Whitehall Mystery | Work together to chase a hidden killer through the foggy streets of Victorian London. | 2 | 4 | 45 | 60 | 631 | |
Vampire: Rivals | Control a coterie of vampires to claim dominance over the city of San Francisco or Prague! | 2 | 4 | 30 | 70 | 4590 | |
Vampire: Vendetta | The vampire Clans of the Camarilla fight to conquer the role of Prince of Chicago. | 3 | 6 | 30 | 30 | 2759 | |
Bedlam | Microsoft-themed version of Cards Against Humanity | 2 | 10 | 30 | 60 | 99 |
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using UnityEditor; | |
using UnityEngine; | |
/* | |
* Projectile reflection demonstration in Unity 3D | |
* | |
* Demonstrates a projectile reflecting in 3D space a variable number of times. | |
* Reflections are calculated using Raycast's and Vector3.Reflect | |
* | |
* Developed on World of Zero: https://youtu.be/GttdLYKEJAM |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PhysicsDeformer : MonoBehaviour { | |
public float collisionRadius = 0.1f; | |
public DeformableMesh deformableMesh; | |
// Use this for initialization |
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using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
[RequireComponent(typeof(GeneratePlaneMesh))] | |
public class DeformableMesh : MonoBehaviour { | |
public float maximumDepression; | |
public List<Vector3> originalVertices; |
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// Flag Shader for Windows Terminal | |
// By: Sam Wronski - worldofzero.com | |
// | |
// A quick flag/line rendering shader for the Windwos Terminal | |
// Customize it below by modifying the settings | |
// | |
// To enable shaders in Windows Terminal (an experimental feautre currently): | |
// "profiles": { | |
// "defaults": { | |
// "experimental.pixelShaderPath": "The Path to Your Shader" |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Blizzard : MonoBehaviour { | |
public float verticleCeiling = 100; | |
public ParticleSystem[] blizzardEmitters; | |
// Use this for initialization | |
void Start () { |
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using UnityEngine; | |
// Recommended to attach this script to the Main Camera instance. | |
// Will not render in play mode if not attached to Camera. | |
[ExecuteInEditMode] | |
public class FlowLines : MonoBehaviour | |
{ | |
public Color baseColor; | |
public Material material; |
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// Created by Sam Wronski | |
// Find more of my work at: worldofzero.com and youtube.com/WorldOfZeroDevelopment | |
// | |
// WARNING: This controller exposes the .NET runtime as a web endpoint. | |
// This could allow third parties to run arbitrary code on your system | |
// which would be very harmful to your computer and could compromise | |
// your personal devices and information. | |
// If you choose to run this inside of a cloud runtime this would also | |
// make it possible in some cases for people with access to this endpoint | |
// to exfiltrate details about the current environment (like Secrets!) |
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