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// When creating shaders for Lightweight Render Pipeline you can you the ShaderGraph which is super AWESOME! | |
// However, if you want to author shaders in shading language you can use this teamplate as a base. | |
// Please note, this shader does not match perfomance of the built-in LWRP Lit shader. | |
// This shader works with LWRP 5.7.2 version and above | |
Shader "Lightweight Render Pipeline/Custom/Physically Based Example" | |
{ | |
Properties | |
{ | |
// Specular vs Metallic workflow | |
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System; | |
using System.Net.Sockets; | |
using System.IO; | |
using System.IO.Pipes; | |
using System.Text; | |
public class IPCTester : MonoBehaviour { |
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<div id="slider"> | |
<div class="edge"></div> | |
<ul id="slide-container"> | |
<li class="slideItem" > | |
News happened somewhere • | |
</li> | |
<li class="slideItem"> | |
Futhermore, even more news happened elsewhere • | |
</li> | |
<li class="slideItem"> |