This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# coding: utf-8 | |
#=============================================================================== | |
# ■ [hzm]敵バトラーに影を表示 for RGSS3 | |
# ※ このスクリプトには「[hzm]メモ欄拡張共通部分 for RGSS3」が必要です | |
#------------------------------------------------------------------------------- | |
# 2012/01/07 Ru/むっくRu | |
#------------------------------------------------------------------------------- | |
# 敵バトラーの下に影を表示します. | |
# | |
# 【設定方法】 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# coding: utf-8 | |
#=============================================================================== | |
# ■ 高速Input.repeat?さん for RGSS3 | |
#------------------------------------------------------------------------------- | |
# 2012/01/02 Ru/むっくRu | |
#------------------------------------------------------------------------------- | |
# Input.repeat?の認識間隔を高速化します | |
# (※設定次第で低速にもできるよ!) | |
# | |
# ● 以下のメソッドが追加されます |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# coding: utf-8 | |
#=============================================================================== | |
# ■ エネミーのトループターゲットランダム化さん for RGSS3 | |
#------------------------------------------------------------------------------- | |
# 2012/03/03 Ru/むっくRu | |
#------------------------------------------------------------------------------- | |
# 敵に「味方単体」対象の技(例:ヒール)を使わせると, | |
# 同じ敵にずっと使い続けてしまうので, | |
# 対象をランダムにするように変更するスクリプトです. | |
#------------------------------------------------------------------------------- |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# coding: utf-8 | |
#=============================================================================== | |
# ■ HZM_VXAベースショートコマンドさん for RGSS3 | |
# ※ このスクリプトは「HZM_VXAベーススクリプトさん for RGSS3」が必要です | |
#------------------------------------------------------------------------------- | |
# 2012/01/07 Ru/むっくRu | |
#------------------------------------------------------------------------------- | |
# ベーススクリプトで追加される一部の機能を, | |
# 短い命令で行えるようにするスクリプトです. | |
# ※以下のスクリプトと同等の機能を提供します |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# coding: utf-8 | |
#=============================================================================== | |
# ■ Tweenアニメーションさん for RGSS3 | |
#------------------------------------------------------------------------------- | |
# 2013/05/11 Ru/むっくRu | |
#------------------------------------------------------------------------------- | |
# FlashなどではおなじみのTweenアニメーションを扱う機能をRGSS3に追加します。 | |
# 指定したプロパティを指定時間で変化させることが可能になります。 | |
# 詳細は解説記事をどうぞ。 | |
#------------------------------------------------------------------------------- |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# coding: utf-8 | |
#=============================================================================== | |
# ■ 音量変更スクリプトさん for RGSS2(超暫定パック) | |
#------------------------------------------------------------------------------- | |
# 2013/09/21 Ru/むっくRu | |
#------------------------------------------------------------------------------- | |
# 【注意】 | |
# RGSS3用の音量変更スクリプトをRGSS2で動くようにごにょごにょしたものです。 | |
# 基本的に動作については一切の保証をしません。 | |
#------------------------------------------------------------------------------- |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#=============================================================================== | |
# ■ 動くメッセージウィンドウさん(仮) for RGSS3 | |
#------------------------------------------------------------------------------- | |
# 2013/09/21 Ru/むっくRu | |
#=============================================================================== | |
class Window_Message < Window_Base | |
#----------------------------------------------------------------------------- | |
# ● ウィンドウ位置の更新(再定義) | |
#----------------------------------------------------------------------------- |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/bash | |
# GitHubの公開鍵をSSH認証用の鍵として登録する子 | |
AUTHORIZED_KEYS_FILE="$HOME/.ssh/authorized_keys" | |
if [ -z $GITHUB_ACCOUNT ]; then | |
GITHUB_ACCOUNT='rutan' | |
fi | |
# 認証鍵の登録 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--- YEP_BattleEngineCore.js 2016-01-10 03:43:27.000000000 +0900 | |
+++ YEP_BattleEngineCore_fix.js 2016-01-10 03:46:21.000000000 +0900 | |
@@ -4185,7 +4185,7 @@ | |
for (var i = 0; i < this._enemies.length; ++i) { | |
var enemy = this._enemies[i]; | |
if (!enemy) continue; | |
- if (this.isClickedEnemy(enemy)) { | |
+ if (this.isMouseOverEnemy(enemy)) { | |
if (this._selectDead && !enemy.isDead()) continue; | |
var index = this._enemies.indexOf(enemy) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# coding: utf-8 | |
#=============================================================================== | |
# ■ [hzm]拡張スキルデータベース設定さん for RGSS3 | |
# ※ このスクリプトには「[hzm]メモ欄拡張共通部分 for RGSS3」が必要です | |
#------------------------------------------------------------------------------- | |
# 2016/01/17 Ru/むっくRu | |
#------------------------------------------------------------------------------- | |
# ※ このスクリプトは以下のスクリプトの後継スクリプトです | |
# ・[hzm]通常攻撃コスト設定 for RGSS3 | |
# ・[hzm]クリティカル率設定スキル for RGSS3 |