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using UnityEngine; | |
using System.Collections; | |
public class TrashBox : MonoBehaviour { | |
// エディタのインスペクタで、この変数にヒエラルキーにある Canvas を割り当ててください。 | |
public Canvas canvasConfirmAllHoshiDelete = null; | |
// Use this for initialization | |
void Start() { |
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self.alarm[0] = room_speed * 1; // 再び 1 秒後に Alarm0 イベントを呼び出す。 |
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/// License | |
/// | |
/// NYSL Version 0.9982 | |
/// | |
/// A. 本ソフトウェアは Everyone'sWare です。このソフトを手にした一人一人が、 | |
/// ご自分の作ったものを扱うのと同じように、自由に利用することが出来ます。 | |
/// | |
/// A-1. フリーウェアです。作者からは使用料等を要求しません。 | |
/// A-2. 有料無料や媒体の如何を問わず、自由に転載・再配布できます。 | |
/// A-3. いかなる種類の 改変・他プログラムでの利用 を行っても構いません。 |
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