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//
// MultiDirectionAdjudicatingScrollView.swift
// Khan Academy
//
// Created by Andy Matuschak on 12/16/14.
// Copyright (c) 2014 Khan Academy. All rights reserved.
//
import UIKit
import UIKit.UIGestureRecognizerSubclass

Things that programmers don't know but should

(A book that I might eventually write!)

Gary Bernhardt

I imagine each of these chapters being about 2,000 words, making the whole book about the size of a small novel. For comparison, articles in large papers like the New York Times average about 1,200 words. Each topic gets whatever level of detail I can fit into that space. For simple topics, that's a lot of space: I can probably walk through a very basic, but working, implementation of the IP protocol.

@saniul
saniul / SimpleGeo.cs
Created September 18, 2016 00:47 — forked from phosphoer/SimpleGeo.cs
Simple Geometry Painter for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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saniul / CustomInspectorCreator.cs
Created April 18, 2017 13:47 — forked from LotteMakesStuff/CustomInspectorCreator.cs
Editor extension that adds a tool to automagically generate boilerplate custom inspector code~ YES! Just drop it into a folder called 'Editor' and it adds a 'custom inspector' option into the Project window!
using UnityEngine;
using UnityEditor;
using System.IO;
public static class CustomInspectorCreator
{
[MenuItem("Assets/Create/Custom Inspector", priority = 81)]
static void CreateInsptorEditorClass()
{
foreach (var script in Selection.objects)
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saniul / cmykKnot.pde
Created June 16, 2017 11:23 — forked from beesandbombs/cmykKnot.pde
cmyk knot
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
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saniul / brew-sync.sh
Created March 30, 2018 21:12 — forked from jamiew/brew-sync.sh
Sync Homebrew installations between Macs via Dropbox (including casks)
#!/bin/bash
# Sync Homebrew installations between Macs via Dropbox
#
BREW="/usr/local/bin/brew"
# first get local settings
echo "Reading local settings ..."
rm -f /tmp/brew-sync.*