Call with myScene.printNodeTree()
Scene (SKView ignores sibling order)
<SKScene> name:'Game Scene' frame:{{0, 0}, {768, 1024}}
name:'Background Layer' position:{0, 0} accumulatedFrame:{{96, 0}, {576, 1024}}
// | |
// TwoColorText.h | |
// SpaceBotAlpha | |
// | |
// Created by Sarah Smith on 26/08/2014. | |
// Copyright (c) 2014 Smithsoft Pty Ltd. All rights reserved. | |
// License: https://creativecommons.org/licenses/by-sa/3.0/au/ | |
// | |
// Implemented from ideas seen here: http://whitesponge.com/blog/dual-colored-labels-with-cocos2d/ | |
// but done so as to handle multiple sections of [highlighted] text [not just one]. |
// | |
// AnimatedTutorial.h | |
// SpaceBotAlpha | |
// | |
// Created by Sarah Smith on 26/09/2014. | |
// Copyright (c) 2014 Smithsoft Pty Ltd. All rights reserved. | |
// | |
// Show a movie - eg a .mp4 file - in a windowed frame of a Cocos2D scene. | |
// Has an "OK, got it" button which dismisses the video. If the video has |
// | |
// StringFunctions.swift | |
// Quest | |
// | |
// Created by Sarah Smith on 24/01/2015. | |
// Copyright (c) 2015 Sarah Smith. | |
// MIT License. | |
import Foundation |
// | |
// CCColor+HexString.h | |
// SpaceBotAlpha | |
// | |
// Created by Sarah Smith on 19/02/2015. | |
// Copyright (c) 2015 Smithsoft. All rights reserved. | |
// | |
#import <Foundation/Foundation.h> |
// | |
// PerformanceTimer.swift | |
// WordMonsters | |
// | |
// Created by Sarah Smith on 8/6/15. | |
// Copyright (c) 2015 Sarah Smith. All rights reserved. | |
// | |
import Foundation |
// | |
// FaderStateMachine.swift | |
// WordMonsters | |
// | |
// Created by Sarah Smith on 9/12/15. | |
// Copyright © 2015 Sarah Smith. All rights reserved. | |
// | |
import Foundation | |
import GameplayKit |
<!--Saved by Quest 5.6.5621.18142--> | |
<asl version="550"> | |
<include ref="English.aslx" /> | |
<include ref="Core.aslx" /> | |
<game name="DemoLookProblem"> | |
<gameid>dd090fb4-755b-4ed8-8a78-debf97652988</gameid> | |
<version>1.0</version> | |
<firstpublished>2015</firstpublished> | |
<appendobjectdescription /> | |
</game> |
#!/bin/bash | |
if [ -z "$1" ]; then | |
echo "Usage: $0 BmFontName" | |
exit 1 | |
fi | |
FONT_NAME="$1" | |
FONT_NAME=$(basename $FONT_NAME .GlyphProject) |