$ rails new my-i8n --webpack
Gemfile
gem 'i18n-js'
// | |
// | |
// Adapted from: | |
// | |
// Original: https://gist.github.com/loudmouth/332e8d89d8de2c1eaf81875cfcd22e24 | |
// Adds encoding: https://github.com/3D4Medical/glTFSceneKit/blob/master/Sources/glTFSceneKit/GLTF/JSONCodingKeys.swift | |
// Adds fix for null inside arrays causing infinite loop: https://gist.github.com/loudmouth/332e8d89d8de2c1eaf81875cfcd22e24#gistcomment-2807855 | |
// | |
struct JSONCodingKeys: CodingKey { | |
var stringValue: String |
$ rails new my-i8n --webpack
Gemfile
gem 'i18n-js'
All code is available in example app - https://github.com/maxivak/webpacker-rails-example-app
Author: Chris Lattner
On OS/X Sierra, after recently running a brew update
I started receiving the error message Sorry, you can't use byebug without Readline
when trying to run some rake tasks in my ruby project folder. I observed this in projects and gems that include byebug
or pry
in their Gemfile
or gem.spec
. I've found in my googling that many begin encountering this error message after running a brew update
but there are other triggering conditions as well.
>> rake aws:show_config
WARN: Unresolved specs during Gem::Specification.reset:
mime-types (>= 0)
WARN: Clearing out unresolved specs.
Please report a bug if this causes problems.
Sorry, you can't use byebug without Readline. To solve this, you need to
After install zsh | |
- brew update | |
- brew install nvm | |
- mkdir ~/.nvm | |
after in your ~/.zshrc or in .bash_profile if your use bash shell: | |
export NVM_DIR=~/.nvm | |
source $(brew --prefix nvm)/nvm.sh |
#import "FoundationLocks.h" | |
#import "os/lock.h" | |
@implementation LockableObject | |
os_unfair_lock _lock; | |
- (instancetype) init { | |
State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?
There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.
Here I present a composable pattern for pure state machiness with effects,