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javascript:var duration = prompt('Duration?');setTimeout(function() { debugger; }, duration); |
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// Schalk's demo.cfg | |
// https://gist.github.com/schalkburger/3553517e2db3cf094a3672d235cc50e1 | |
// Updated: 2021-02-26 04:00:26 | |
// --- 1. Aliases --- // | |
net_graph 0 | |
alias c "clear" //Fast clear console alias | |
alias mm "bind kp_enter kp_enter_switch;bind kp_ins demo_goto_1x_back;bind kp_del demo_goto_1x_forward" | |
alias faceit "bind kp_enter kp_enter_switch_faceit;bind kp_ins demo_goto_1x_back_faceit;bind kp_del demo_goto_1x_forward_faceit" |
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// Schalk's warmup.cfg | |
// https://github.com/schalkburger/csgo-autoexec | |
// Updated: 2021-02-26 04:01:24 | |
// --- 1. TRAINING SETTINGS --- // | |
sv_cheats 1 // allows for god mode and no clip | |
developer "1" | |
con_enable "1" | |
con_filter_enable "2" |
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// This command can be used to disable, lengthen or shorten, the "sleeping" of the game engine when you are tabbed out, or CS:GO is not your current active window. Usually, when you tab out of CS:GO, the engine will "sleep" for a set amount of milliseconds (repeatedly) to reduce power and resource usage - this will lower your FPS and lag any locally hosted servers when tabbing out. Set this to 0 to completely disable the sleeping of the engine when tabbed out. | |
engine_no_focus_sleep 0 |
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body, | |
html { | |
background: #F9F9F9; | |
} | |
a { | |
color: #007CC2; | |
} | |
.markdown-formatted p { |
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function custom_body_classes($classes) | |
{ | |
// the list of WordPress global browser checks | |
// https://codex.wordpress.org/Global_Variables#Browser_Detection_Booleans | |
$browsers = ['is_iphone', 'is_chrome', 'is_safari', 'is_NS4', 'is_opera', 'is_macIE', 'is_winIE', 'is_gecko', 'is_lynx', 'is_IE', 'is_edge']; | |
// check the globals to see if the browser is in there and return a string with the match | |
$classes[] = join(' ', array_filter($browsers, function ($browser) { | |
return $GLOBALS[$browser] ; | |
})); | |
return $classes; |
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weapon_accuracy_nospread 1 | |
weapon_recoil_scale 0 | |
crosshair 0 | |
weapon_recoil_view_punch_extra 0 |
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javascript:(function(d,i,l){l=d.getElementById(i);if(l){l.parentNode.removeChild(l);return;}l=d.createElement('link');l.id=i;l.rel='stylesheet';l.type='text/css';l.href='//imbrianj.github.io/debugCSS/debugCSS.css';d.getElementsByTagName('head')[0].appendChild(l);}(document,'debugCSS')) |
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javascript:(function () { var e = document.createElement('script'); e.setAttribute('src', 'https://nytimes.github.io/svg-crowbar/svg-crowbar-2.js'); e.setAttribute('class', 'svg-crowbar'); document.body.appendChild(e); })(); |