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@hofmannsven
hofmannsven / README.md
Created December 6, 2017 00:32
Increase key repeat rate on macOS

Increase key repeat rate on macOS

Settings: System Preferences » Keyboard » Key Repeat/Delay Until Repeat

Use the commands below to increase the key repeat rate on macOS beyond the possible settings via the user interface. The changes aren't applied until you restart your computer.

Source: https://apple.stackexchange.com/a/83923

@vi
vi / interesting_crates.md
Last active April 27, 2024 22:00
List of crates that improves or experiments with Rust, but may be hard to find

Let's list here crates that enhance Rust as a language.

It not "batteries" like in stdx, but Rust-specific crates for workarounds for various missing features and experimental ideals from non-accepted/postponed RFCs, or just hacky tricks.

The list is supposed to contain (mostly) crates that are internal to Rust, not ones for making Rust deal with "external world" like other languages bindings, file formats, protocols and so on.

Primary focus should be on crates that are not easy to find by conventional means (e.g. no algorithm name, format or protocol to search for).

Note that quality of the listed crates may vary from proof-of-concept to stable-and-widely-used.

@masklinn
masklinn / cheatsheet.md
Last active May 1, 2024 15:58
launchctl/launchd cheat sheet

I've never had great understanding of launchctl but the deprecation of the old commands with launchctl 2 (10.10) has been terrible as all resources only cover the old commands, and documentation for Apple utilities is generally disgracefully bad, with launchctl not dissembling.

Mad props to https://babodee.wordpress.com/2016/04/09/launchctl-2-0-syntax/ which contains most details

domains

Internally, launchd has several domains, but launchctl 1 would only ask for service names,

@jam1garner
jam1garner / switch-gdb-cheatsheet.md
Last active May 6, 2024 11:46
GDB for Switch Modding Cheatsheet/Tutorial

This is a mini-tutorial of sorts for getting started with gdb on the Switch, with the target audience being people who want to mod and/or reverse games, with no prerequisite knowledge of gdb. The goal will be to walk you through some of the basic workflows needed to use a debugger on the Switch, while being brief enough for skimming for when you forget things.

If some part is unclear, your OS doesn't have install instructions, or you feel part of your workflow should be added here, feel free to comment any additions.

(If you only need a quick reference Jump to the Appendix)

Installing GDB

First off you'll need a version of GDB compatible with aarch64. This can be obtained via either a distribution of

@mbinna
mbinna / effective_modern_cmake.md
Last active May 6, 2024 17:19
Effective Modern CMake

Effective Modern CMake

Getting Started

For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.

After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft

@fnky
fnky / ANSI.md
Last active May 7, 2024 09:24
ANSI Escape Codes

ANSI Escape Sequences

Standard escape codes are prefixed with Escape:

  • Ctrl-Key: ^[
  • Octal: \033
  • Unicode: \u001b
  • Hexadecimal: \x1B
  • Decimal: 27