I hereby claim:
- I am seffyroff on github.
- I am seffyroff (https://keybase.io/seffyroff) on keybase.
- I have a public key ASBbmH10gdfd6cNz7mxv1FHFXd8mGoh1CRNGaK_RXbdIvwo
To claim this, I am signing this object:
param( | |
[Parameter(Mandatory)][string]$vmName | |
) | |
$InformationPreference = "Continue" | |
$ErrorActionPreference = "Stop" | |
try { | |
$vmPartitionAdapter = Get-VMGpuPartitionAdapter -VMName $vmName | |
if ($vmPartitionAdapter) { | |
Write-Information "Removing Partition Adapter. Checkpoints work." |
I hereby claim:
To claim this, I am signing this object:
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. | |
;#Warn ; Enable warnings to assist with detecting common errors. | |
SendMode Input ; Recommended for new scripts due to its superior speed and reliability. | |
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. | |
#SingleInstance force | |
SetFormat, float, 03 ;remove decimals from joystick values | |
;This script will activate your game window whenever | |
;any joystick axis changes. Handy for when you're | |
;Alt-Tabbed out of the game on your second monitor. |
<?xml version='1.0' ?> | |
<!-- | |
Why is this one giant script instead of a bunch of smaller scripts? | |
Mostly this comes down to BuildGraph and personal preference. As the language BuildGraph isn't | |
really much of a programming language there is no easy way to use an IDE and jump between | |
includes, find usages of variables, and just generally quickly search things. It was found to | |
be easier to have a single large file that a developer can quickly jump up and down in when | |
trying to understand what the BuildGraph script is doing. |