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pico-8 cartridge // http://www.pico-8.com | |
version 8 | |
__lua__ | |
-- todo | |
-- [ ] fix periodic_output (hack with larger wave/smaller output?) | |
-- [/] supply output grid to model, propagate to allow constraints | |
-- [x] remove ground arg | |
-- [ ] fix failure detection | |
-- [ ] demo: select input with right/left, z to generate/regenerate, |
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pico-8 cartridge // http://www.pico-8.com | |
version 8 | |
__lua__ | |
_ts = {} | |
function identity(o) return o end | |
function lerp(a,b,r) return a+(b-a)*r end | |
function pow(n) return function(v) return v^n end end |
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pico-8 cartridge // http://www.pico-8.com | |
version 8 | |
__lua__ | |
-- std fns | |
function dst(o1,o2) | |
return sqrt((o1.x-o2.x)^2+(o1.y-o2.y)^2) | |
end |
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... |
How easy was it to implement in Unity? (I'm guessing, from the Unity fork you released, that you used C#)
Yes, Exutumno's algorithm is written in C# so it can run in Unity with a few tweaks. I changed the input/output format to use 2D GameObject arrays instead of bitmaps. Most of my work was creating Unity components to let the user configure the WFC output in the editor, without having to write code. There's also a tile painting component to make drawing the input sample easier.
Would the game have been possible without it? Or was there something you would have used as an alternative?
The traditional approach to this sort of output is to hand code algorithms that generate features, and combine them to
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InvalidCastException: Cannot cast from source type to destination type. | |
arcadia/internal/hook_help$require_var_namespacesf__2735__2738.invoke (System.Object , System.Object , System.Object ) | |
clojure/core$fn__41308fn__41313__41318.invoke (System.Object , System.Object ) | |
clojure/core/protocols$iter_reduce__40655.invokeStatic (System.Object , System.Object , System.Object ) | |
clojure/core/protocols$iter_reduce__40655.invoke (System.Object , System.Object , System.Object ) | |
clojure/core/protocols$fn__40718__40723.invokeStatic (System.Object , System.Object , System.Object ) | |
clojure/core/protocols$fn__40718__40723.invoke (System.Object , System.Object , System.Object ) | |
clojure/core/protocols$fn__40577G__40566__40599__40602.invoke (System.Object , System.Object , System.Object ) | |
clojure/core$reduce__41298.invokeStatic (System.Object , System.Object , System.Object ) | |
clojure/core$reduce__41298.invoke (System.Object , System.Object , System.Object ) |
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(ns deftests) | |
(spit "Assets/test1.clj" | |
(str "(ns test1)" | |
(reduce str (for [i (range 3000)] | |
`(def ~(gensym) []))))) | |
(aot-namespace "Assets/Arcadia/Compiled" 'test1) | |
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OTD-STUDIO-01+Joe@OTD-STUDIO-01 MINGW64 /c/projects/joe/dev/unity/vanilla/clojure-clr (unity) | |
$ ./unity-build.sh | |
XBuild Engine Version 14.0 | |
Mono, Version 4.8.0.0 | |
Copyright (C) 2005-2013 Various Mono authors | |
Build started 3/22/2017 4:11:24 PM. | |
__________________________________________________ | |
Project "C:\projects\joe\dev\unity\vanilla\clojure-clr\Clojure\build.proj" (Build target(s)): | |
Target Build: |