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@sfpgmr
sfpgmr / compiled.wat
Created April 21, 2018 11:52
オレオレ言語コンパイルテスト(2)
(module
(type $main (func (result i32)))
(export "main" (func $main))
(func $main (; 0 ;) (type $main) (result i32)
(local $0 i32)
(local $1 i32)
(set_local $0
(i32.const 2)
)
(set_local $1
@sfpgmr
sfpgmr / result.wat
Last active April 19, 2018 20:53
オレオレ言語のコンパイルテスト1
(module
(type $main (func (result i32)))
(export "main" (func $main))
(func $main (; 0 ;) (type $main) (result i32)
(local $0 i32)
(local $1 i32)
(set_local $0
(i32.const 2)
)
(set_local $1
@sfpgmr
sfpgmr / index.mjs
Last active April 1, 2018 10:51
四則演算をwasmにコンパイルして実行してみる
import binaryen from 'binaryen';
import tokenize from './tokens.mjs';
import make_parse from './parse.mjs';
import fs from 'fs';
const testSrc =
`
((1 + 2) * 100 + 10) / 10 - 1
`;
@sfpgmr
sfpgmr / .gitignore
Last active May 28, 2017 02:46
WebGL2を試す
.vscode
node_modules
@sfpgmr
sfpgmr / .gitignore
Last active May 20, 2017 10:29
ExtrudeGeometry & Texturemap (2)
typings
node_modules
.vscode
temp
@sfpgmr
sfpgmr / .gitignore
Last active May 21, 2017 09:31
THREE.ShaderMaterial
typings
node_modules
.vscode
temp
@sfpgmr
sfpgmr / .gitignore
Last active May 16, 2017 12:35
ExtrudeGeometry&TextureMapping
typings
node_modules
.vscode
temp
@sfpgmr
sfpgmr / .gitignore
Last active May 7, 2017 08:47
テクスチャマップを工夫することによる表示品質の改善
typings
node_modules
.vscode
temp
@sfpgmr
sfpgmr / .gitignore
Last active July 24, 2018 11:11
Open Street Mapのデータの3D化 ... 大阪環状線周囲までの表示領域拡大と、パフォーマンス改善
typings
node_modules
.vscode
@sfpgmr
sfpgmr / .gitignore
Last active April 23, 2017 19:33
Open Street Mapのデータを使用してthree.jsで可視化する(2)テクスチャーマップ
typings
node_modules