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E:\Learning\node\prj\nudge>jitsu deploy | |
info: Welcome to Nodejitsu bluefog | |
info: jitsu v0.14.0, node v0.10.33 | |
info: It worked if it ends with Nodejitsu ok | |
info: Executing command deploy | |
info: Analyzing application dependencies in node app.js | |
info: Creating snapshot 0.0.1-1 | |
info: Uploading: [=============================] 100% | |
error: Error running command deploy | |
error: Error building snapshot |
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#include <cstdio> | |
int path[100][100]; //The inputs, with the states of the paths | |
int nums[100][100]; //The number of possible paths | |
//Count the number of ways to go from the topmost corner | |
//to the lowermost | |
void countWays(int i, int j, int n){ | |
if(i >= n){ | |
return; | |
} | |
if(j >= n){ |
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#include <iostream> | |
#include <algorithm> | |
namespace quick{ | |
inline void swap(int *a, int *b){ | |
int t = *a; | |
*a = *b; | |
*b = t; | |
} | |
void insertion_sort(int ar[], int lo, int hi){ | |
for(int i = lo+1;i<=hi;i++){ |
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#include <iostream> | |
#include <algorithm> | |
#include <vector> | |
typedef std::vector<int> vi; | |
int max_revenue(unsigned i, const vi &price, vi &states){ | |
//Takes in the length of the rod and outputs the optimal | |
//revenue obtainable from it | |
//Inputs are the length of the rod, price table and "states", ie. | |
//a std::vector of same length as price and all elements init to -1. | |
//Top-down, memoized |
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%% gauss_seidel: Use the Gauss Seidel method to solve the given system of linear | |
% equations | |
% Input : A -> Augmented matrix of the system, arranged in diagonally | |
% dominant fashion | |
% iters -> Number of iterations to perform | |
% Output : x -> solved values of the unknowns | |
function [x] = gauss_seidel(A, iters) | |
num_unknowns = size(A, 2) - 1; | |
% Slice the augmented matrix to extract the RHS |
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#include <algorithm> | |
#include <iostream> | |
#include <list> | |
#include <set> | |
#include <unordered_map> | |
class DirectedGraph { | |
public: | |
DirectedGraph() = default; | |
DirectedGraph(int v) : V(v) { | |
for (int i = 1; i <= V; i++) { |
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// Dynamic programming - Unbounded knapsack problem for coin change | |
#include <algorithm> | |
#include <iterator> | |
#include <iostream> | |
#include <vector> | |
#include <climits> | |
using namespace std; | |
const int MAX_S = 1e3; |
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//#include <benchmark/benchmark.h> | |
#include <chrono> | |
#include <ctime> | |
#include <iostream> | |
#include <omp.h> | |
#include <thread> | |
#include <vector> | |
namespace mlpack { | |
namespace parallel { |
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λ spike/parallel ∴ g++ --version | |
g++ (Ubuntu 5.4.0-6ubuntu1~16.04.4) 5.4.0 20160609 | |
Copyright (C) 2015 Free Software Foundation, Inc. | |
This is free software; see the source for copying conditions. There is NO | |
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | |
λ spike/parallel ∴ g++ test_bench.cpp -std=c++11 -O3 -Wall -Werror -lbenchmark -lpthread | |
λ spike/parallel ∴ ./a.out | |
Run on (4 X 3700 MHz CPU s) | |
2017-05-16 21:42:29 |
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// Maxim's Config (aka BananaGaming) | |
// When you type "//" the game ignores whatever is written after | |
con_enable "1" //Enables Console | |
cl_clanid 7238336 //Use Steam Group Tag "Go Bananas" | |
echo Config Loaded! (1/2) //This confirms that the config has been loaded | |
viewmodel_presetpos 3 | |
viewmodel_offset_x 2.5 | |
viewmodel_offset_y 0 |
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